Ous1de

Japan
142 matches tracked
Last updated:

How does Ous1de play?

Rating 1.12 (from 115 matches) K/R 0.82 ADR 86.1 from 142 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 115 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 22% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 9%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 28%+16 pp · Ø 12% better than 94%
K/D 1.13+0.09 · Ø 1.04 better than 75%
Pistol kills per match 3.6
Knife kills 8 in 142 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 77%
3K rounds 5.0%+0.8 pp · Ø 4.2% better than 79%
MVPs per match 2.8+0.4 · Ø 2.4 better than 87%
4Ks and aces 13x 4K, 5 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

0.14 enemies flashed per round and so well below the average (0.30).

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.14−0.16 · Ø 0.30 better than 9%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.06
= Stayed the same
K/R at 0.83, ADR at 86.4
▼ Got worse
Headshots −6 pp, Win rate −15 pp, ELO −289

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.83 (at the start 0.81). Clearly above the average (0.74).

Patterns

From the last 142 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −19 ELO
31 matches · 42% win rate
In match 2 of the day +5 ELO
31 matches · 39% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 44%

Ous1de loses the most ELO on Dust 2: −19 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 49 · Mirage

Maps in detail

from the last 142 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
63% better than 86%
0.83 better than 83%
87.4 better than 78%
1.14 better than 78%
52% of 263 duels right on the average
65% of 20 situations better than 97%
Dust 231
42% better than 16%
0.79 better than 69%
83.3 better than 59%
1.10 better than 66%
54% of 167 duels better than 61%
47% of 19 situations better than 75%
Nuke19
53% better than 45%
0.82 better than 73%
84.2 better than 58%
1.14-
53% of 88 duels right on the average
60% of 10 situations better than 88%
Ancient13
31% -
0.79 -
85.3 -
1.04-
55% of 55 duels -
29% of 7 situations -
Inferno12
67% -
0.83 -
87.0 -
1.19-
56% of 81 duels -
14% of 7 situations -
Cache9
22% -
0.74 -
82.7 -
0.95-
53% of 49 duels -
60% of 5 situations -
Overpass5
60% -
1.04 -
109.7 -
2.01-
70% of 10 duels -
-
Anubis4
50% -
0.81 -
82.8 -
1.13-
48% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Ous1de plays

Across 142 matches Ous1de averages K/R 0.82 and ADR 86.1; the rating across the 115 rated matches is 1.12. Biggest strength: Rounds with first kill at 15%, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.9 kills per match with 51% headshots. The strongest map is Inferno with a 67% win rate in 12 matches. In 63 of 115 matches the rating was 1.10 or higher (55%), in 29 it was below 0.90. In 46 matches with detailed stats: 13 4Ks and 5 aces. Best month by rating: August 2026 at 1.16. Ous1de loses the most ELO on Dust 2 (−19 ELO, win rate 42%). Things go best from match 5 of the day (±0 ELO, win rate 73%). From match no. 5 of the day on, things go best: 73% win rate. Improved over the last three months: Rating +0.06. Got weaker: Headshots −6 pp, Win rate −15 pp, ELO −289. Unchanged in recent months: K/R at 0.83, ADR at 86.4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.