Ouki322

Japan
On FACEIT since 2024 137 matches tracked 31 matches in 30 days
Last updated:

How does Ouki322 play?

Rating 1.07 (from 87 matches) K/R 0.77 ADR 84.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 87 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 30% good 1.10 to 1.29 15% normal 0.90 to 1.09 16% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (51%).

Headshot rate 58%+7 pp · Ø 51% better than 87%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 4.2
Knife kills 2 in 137 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 14x 4K, 1 ace in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 93%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.23−0.07 · Ø 0.30 better than 32%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 55%
▼ Got worse
K/R −0.10, Rating −0.17, ADR −9.0, Headshots −2 pp

Aug to Oct 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.71
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.72 (at the start 0.82). Slightly below the average (0.75).

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −1 ELO
44 matches · 50% win rate
From match 5 of the day ±0 ELO
29 matches · 48% win rate
On Mondays +30 ELO, win rate 43%

Ouki322 loses the most ELO on Mirage: −1 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.86 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 40 · Mirage

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 38%
0.79 better than 69%
82.4 better than 55%
1.15 better than 80%
56% of 89 duels better than 74%
37% of 30 situations better than 45%
Dust 233
48% better than 34%
0.74 right on the average
85.1 better than 68%
1.02 better than 41%
53% of 106 duels better than 58%
29% of 7 situations better than 22%
Anubis23
52% better than 44%
0.73 better than 39%
79.8 better than 38%
1.00 better than 31%
53% of 51 duels better than 56%
42% of 12 situations better than 58%
Ancient21
67% better than 89%
0.85 better than 89%
93.0 better than 91%
1.23-
55% of 38 duels better than 68%
50% of 4 situations better than 77%
Nuke11
64% -
0.74 -
76.9 -
0.99-
52% of 44 duels -
67% of 3 situations -
Inferno3
100% -
0.87 -
99.5 -
0.90-
50% of 2 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ouki322 plays

Across 137 matches Ouki322 averages K/R 0.77 and ADR 84.0; the rating across the 87 rated matches is 1.07. Biggest strength: Utility hit rate at 42%, better than 93% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 58% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 40 of 87 matches the rating was 1.10 or higher (46%), in 33 it was below 0.90. In 71 matches with detailed stats: 14 4Ks and 1 ace. Best month by rating: June 2026 at 1.21. Ouki322 loses the most ELO on Mirage (−1 ELO, win rate 50%). Things go best on Anubis (+42 ELO, win rate 52%). Match no. 2 of the day goes best: 68% win rate, +18 ELO. Got weaker: K/R −0.10, Rating −0.17, ADR −9.0, Headshots −2 pp. Unchanged in recent months: Win rate at 55%. Last 30 days: 31 matches, win rate 55%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.