Otie

Russia
121 matches tracked 20 matches in 30 days
Last updated:

How does Otie play?

Rating 1.14 K/R 0.81 ADR 82.4 from 121 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More 4Ks and aces per 100 rounds than the level 9 average.
AWPerClutcherMulti-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+5 pp · Ø 50% better than 85%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 86%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 6%
AWP share of kills 21%+11 pp · Ø 10% better than 88%
K/D 1.18+0.18 · Ø 1.00 better than 94%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.7% of rounds and so well above the average (13.2%).

2K rounds 15.7%+2.5 pp · Ø 13.2% better than 96%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 25x 4K, 2 aces in 101 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 2.5−1.8 · Ø 4.3 better than 11%
Enemies flashed per round 0.21−0.07 · Ø 0.28 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.11, Rating +0.14, ADR +5.1, ELO +363
= Stayed the same
Nothing clear
▼ Got worse
Headshots −13 pp, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 121 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
21 matches · 43% win rate
On Mondays +31 ELO, win rate 44%

Otie loses the most ELO in match 2 of the day: +30 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.36 · Ancient

Maps in detail

from the last 121 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis33
64% better than 87%
0.84 better than 88%
84.3 better than 69%
1.20 better than 90%
57% of 133 duels better than 80%
39% of 18 situations better than 55%
Mirage28
39% better than 14%
0.78 better than 76%
79.6 better than 50%
1.09 better than 77%
45% of 122 duels better than 21%
59% of 17 situations better than 92%
Ancient21
62% better than 84%
0.86 better than 94%
86.8 better than 82%
1.21 better than 95%
64% of 80 duels better than 98%
28% of 18 situations better than 23%
Dust 216
50% right on the average
0.77 better than 73%
78.7 better than 43%
1.09 better than 76%
59% of 58 duels better than 88%
38% of 13 situations right on the average
Cache8
38% -
0.77 -
79.5 -
1.05-
59% of 41 duels -
71% of 7 situations -
Nuke8
38% -
0.92 -
95.6 -
1.25-
55% of 29 duels -
33% of 9 situations -
Inferno5
40% -
0.67 -
71.4 -
0.94-
46% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Otie plays

Across 121 matches Otie averages K/R 0.81, ADR 82.4 and a rating of 1.14. Biggest strength: K/D at 1.18, better than 94% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 17.1 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 33 matches. In 63 of 121 matches the rating was 1.10 or higher (52%), in 31 it was below 0.90. In 101 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.23. Otie loses the most ELO in match 2 of the day (+30 ELO, win rate 43%). Things go best on Anubis (+96 ELO, win rate 64%). Improved over the last three months: K/R +0.11, Rating +0.14, ADR +5.1, ELO +363. Got weaker: Headshots −13 pp, Win rate −10 pp. Last 30 days: 20 matches, win rate 50%, net ELO +77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.