Oski3r9

Poland
144 matches tracked 33 matches in 30 days
Last updated:

How does Oski3r9 play?

Rating 1.02 K/R 0.73 ADR 78.0 from 144 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 144 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 47%−3 pp · Ø 50% better than 24%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.03+0.04 · Ø 0.99 better than 64%
Pistol kills per match 2.6
Knife kills 4 in 144 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 13.2%+0.1 pp · Ø 13.1% better than 51%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 20x 4K, 1 ace in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether Oski3r9 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 130 matches from the last 3 months and 14 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: May 2026 with 0.77.

Patterns

From the last 144 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −40 ELO
27 matches · 48% win rate
Between 12:00 and 18:00 +26 ELO, win rate 38%
On Fridays ±0 ELO, win rate 38%

Oski3r9 loses the most ELO on Cache: −40 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Cache
  2. Longest win streak: 9 wins in a row · Nuke
  3. Highest rating in a match: 2.04 · Nuke

Maps in detail

from the last 144 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis32
59% better than 79%
0.75 better than 65%
78.6 better than 42%
1.08 better than 76%
42% of 130 duels better than 12%
52% of 25 situations better than 84%
Inferno30
53% better than 56%
0.66 better than 23%
74.9 better than 24%
0.92 better than 23%
47% of 156 duels better than 32%
62% of 13 situations better than 92%
Nuke28
64% better than 78%
0.83 better than 80%
82.0 better than 52%
1.15 better than 76%
53% of 160 duels better than 56%
32% of 19 situations better than 31%
Cache27
48% -
0.75 -
82.1 -
1.03-
55% of 154 duels -
45% of 11 situations -
Dust 211
36% -
0.60 -
67.8 -
0.85-
37% of 59 duels -
50% of 6 situations -
Mirage9
33% -
0.67 -
70.1 -
0.92-
40% of 42 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oski3r9 plays

Across 144 matches Oski3r9 averages K/R 0.73, ADR 78.0 and a rating of 1.02. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 8 players. Most room to improve: Utility hit rate at 29%, better than only 14% of level 8 players. Averages 16.3 kills per match with 54% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 54 of 144 matches the rating was 1.10 or higher (38%), in 57 it was below 0.90. In 130 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: May 2026 at 1.07. Oski3r9 loses the most ELO on Cache (−40 ELO, win rate 48%). Things go best on Nuke (+19 ELO, win rate 64%). Match no. 3 of the day goes best: 68% win rate, −24 ELO. Last 30 days: 33 matches, win rate 52%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.