Oskarmf

Zimbabwe
138 matches tracked 37 matches in 30 days
Last updated:

How does Oskarmf play?

Rating 1.04 K/R 0.75 ADR 81.8 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 25% normal 0.90 to 1.09 28% weak 0.75 to 0.89 12% very weak below 0.75 20%
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (96 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 64%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 27%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.04).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 6%−6 pp · Ø 12% better than 34%
K/D 1.06+0.02 · Ø 1.04 better than 57%
Pistol kills per match 3.6
Knife kills 1 in 138 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so slightly below the average (4.2%).

2K rounds 13.3%−0.2 pp · Ø 13.5% better than 43%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 41%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 0 aces in 96 matches

Utility and deaths

Strength
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 6.3+2.2 · Ø 4.1 better than 91%
Enemies flashed per round 0.40+0.10 · Ø 0.30 better than 79%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
Win rate +3 pp, ELO +401
= Stayed the same
Headshots at 50%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.2

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.73 (at the start 0.80). Just below the average (0.74).

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −91 ELO
42 matches · 57% win rate
On Ancient −43 ELO
26 matches · 42% win rate
On Sundays +49 ELO, win rate 43%

Oskarmf loses the most ELO on Mirage: −91 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Most kills in a match: 38 · Mirage
  3. Highest rating in a match: 2.20 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
57% better than 69%
0.73 better than 43%
78.9 better than 38%
1.01 better than 41%
53% of 180 duels better than 59%
45% of 31 situations better than 73%
Dust 228
57% better than 67%
0.71 better than 34%
77.0 better than 28%
0.99 better than 33%
43% of 106 duels better than 11%
27% of 15 situations better than 21%
Ancient26
42% better than 20%
0.79 better than 71%
88.9 better than 83%
1.09 better than 69%
47% of 115 duels better than 25%
47% of 17 situations better than 73%
Nuke13
62% -
0.68 -
75.7 -
0.93-
44% of 45 duels -
67% of 9 situations -
Anubis11
45% -
0.80 -
85.9 -
1.08-
61% of 41 duels -
45% of 11 situations -
Inferno11
64% -
0.76 -
80.6 -
1.04-
57% of 37 duels -
11% of 9 situations -
Cache7
57% -
1.03 -
103.0 -
1.46-
73% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oskarmf plays

Across 138 matches Oskarmf averages K/R 0.75, ADR 81.8 and a rating of 1.04. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · all ELO ranges players. Averages 17.2 kills per match with 50% headshots. The strongest map is Inferno with a 64% win rate in 11 matches. In 57 of 138 matches the rating was 1.10 or higher (41%), in 43 it was below 0.90. In 96 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: July 2026 at 1.16. Oskarmf loses the most ELO on Mirage (−91 ELO, win rate 57%). Things go best in match 1 of the day (+78 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +78 ELO. Improved over the last three months: Win rate +3 pp, ELO +401. Got weaker: K/R −0.07, Rating −0.10, ADR −6.2. Unchanged in recent months: Headshots at 50%. Last 30 days: 37 matches, win rate 57%, net ELO −69.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.