Osa3214

Poland
On FACEIT since 2019 80 matches tracked
Last updated:

How does Osa3214 play?

Rating 1.06 K/R 0.74 ADR 81.6 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 16%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.08+0.05 · Ø 1.03 better than 68%
Pistol kills per match 2.5
Knife kills 1 in 80 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 22%
3K rounds 2.4%−1.7 pp · Ø 4.1% better than 2%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 3x 4K, 1 ace in 40 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 72%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 86%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +9 pp, Win rate +10 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.26, ADR −16.3

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.65 (at the start 0.82). Clearly below the average (0.74).

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
28 matches · 46% win rate

Osa3214 loses the most ELO on Mirage: −4 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.28 · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
46% better than 30%
0.71 better than 36%
80.6 better than 50%
1.00 better than 42%
48% of 112 duels better than 32%
45% of 22 situations better than 72%
Dust 219
74% better than 98%
0.81 better than 82%
86.4 better than 79%
1.20 better than 91%
59% of 88 duels better than 86%
33% of 12 situations better than 37%
Ancient9
44% -
0.67 -
76.7 -
0.94-
60% of 40 duels -
43% of 7 situations -
Anubis8
50% -
0.62 -
74.4 -
0.89-
48% of 31 duels -
50% of 4 situations -
Inferno8
75% -
0.77 -
84.1 -
1.09-
50% of 36 duels -
20% of 5 situations -
Cache5
80% -
0.75 -
82.6 -
1.10-
53% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Osa3214 plays

Across 80 matches Osa3214 averages K/R 0.74, ADR 81.6 and a rating of 1.06. Biggest strength: Deaths per round at just 68% (lower is better), better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 45% headshots. The strongest map is Dust 2 with a 74% win rate in 19 matches. In 33 of 80 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 40 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: July 2026 at 1.31. Osa3214 loses the most ELO on Mirage (−4 ELO, win rate 46%). Things go best in match 2 of the day (+23 ELO, win rate 65%). Match no. 2 of the day goes best: 65% win rate, +23 ELO. Improved over the last three months: Headshots +9 pp, Win rate +10 pp. Got weaker: K/R −0.17, Rating −0.26, ADR −16.3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.