Orsotte

Italy
On FACEIT since 2021 295 matches tracked 58 matches in 30 days
Last updated:

How does Orsotte play?

Rating 1.02 K/R 0.73 ADR 82.3 from 293 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 293 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 28%−11 pp · Ø 39% better than 8%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 2%−9 pp · Ø 11% better than 11%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.6
Zeus kills3 in 293 matches
Knife kills 6 in 293 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 38%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 24x 4K, 3 aces in 193 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 84%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +71
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 83.0, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.71). Right on the average (0.74).

Patterns

From the last 293 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −61 ELO
82 matches · 43% win rate
In match 2 of the day −7 ELO
55 matches · 44% win rate
On Fridays +29 ELO, win rate 37%

Orsotte loses the most ELO on Dust 2: −61 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 293 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient82
51% better than 45%
0.75 right on the average
86.9 better than 77%
1.03 better than 47%
53% of 346 duels better than 58%
36% of 58 situations better than 45%
Dust 282
43% better than 21%
0.75 better than 54%
82.8 better than 59%
1.07 better than 60%
52% of 288 duels right on the average
27% of 55 situations better than 23%
Anubis66
53% right on the average
0.71 better than 30%
79.5 better than 40%
1.00 better than 34%
51% of 259 duels better than 43%
25% of 51 situations better than 21%
Nuke33
61% better than 71%
0.72 better than 32%
80.0 better than 36%
0.99 better than 31%
50% of 109 duels better than 34%
35% of 34 situations better than 39%
Cache18
50% -
0.67 -
76.8 -
0.96-
43% of 74 duels -
45% of 11 situations -
Mirage7
29% -
0.72 -
83.4 -
0.90-
63% of 27 duels -
25% of 4 situations -
Inferno4
25% -
0.63 -
68.6 -
0.89-
45% of 20 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Orsotte plays

Across 293 matches Orsotte averages K/R 0.73, ADR 82.3 and a rating of 1.02. Biggest strength: Utility damage per round at 5.5, better than 84% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.2 kills per match with 41% headshots. The strongest map is Nuke with a 61% win rate in 33 matches. In 109 of 293 matches the rating was 1.10 or higher (37%), in 112 it was below 0.90. In 193 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: August 2026 at 1.09. Orsotte loses the most ELO on Dust 2 (−61 ELO, win rate 43%). Things go best in match 1 of the day (+120 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +120 ELO. Improved over the last three months: Headshots +2 pp, ELO +71. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 83.0, Win rate at 49%. Last 30 days: 58 matches, win rate 53%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.