Oriba

Zimbabwe
On FACEIT since 2019 42 matches tracked 21 matches in 30 days
Last updated:

How does Oriba play?

Rating 1.17 K/R 0.84 ADR 88.5 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 42 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 40% good 1.10 to 1.29 0% normal 0.90 to 1.09 17% weak 0.75 to 0.89 24% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (36 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 55%+6 pp · Ø 49% better than 89%

Clutch

Average
Last one alive

52% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 52%+14 pp · Ø 38% better than 97%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so well above the average (0.98).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 15%+4 pp · Ø 11% better than 73%
K/D 1.20+0.22 · Ø 0.98 better than 98%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 14.6%+1.7 pp · Ø 12.9% better than 88%
3K rounds 5.0%+1.2 pp · Ø 3.8% better than 91%
MVPs per match 2.7+0.5 · Ø 2.2 better than 94%
4Ks and aces 11x 4K, 1 ace in 36 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.1).

Utility hit rate 38%+2 pp · Ø 36% better than 72%
Utility damage per round 2.5−1.6 · Ø 4.1 better than 14%
Enemies flashed per round 0.20−0.06 · Ø 0.26 better than 33%
Deaths per round 70%−3 pp · Ø 73% better than 82%

Progress

One value per month, dashed line is the level 7 average
Whether Oriba is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 36 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.85
JunJulAugSepOct

Best month: October 2026 with 0.85.

Patterns

Soon this shows where Oriba loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 13 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 52 · Mirage
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage13
46% -
0.92 -
96.3 -
1.27-
63% of 57 duels -
63% of 8 situations -
Dust 29
56% -
0.82 -
83.2 -
1.16-
52% of 42 duels -
40% of 10 situations -
Ancient5
80% -
0.72 -
78.0 -
1.01-
56% of 18 duels -
100% of 1 situations -
Cache5
60% -
0.87 -
89.2 -
1.23-
60% of 25 duels -
50% of 2 situations -
Nuke5
40% -
0.94 -
93.4 -
1.29-
39% of 23 duels -
60% of 5 situations -
Inferno4
50% -
0.59 -
69.2 -
0.79-
33% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oriba plays

Across 42 matches Oriba averages K/R 0.84, ADR 88.5 and a rating of 1.17. Biggest strength: K/D at 1.20, better than 98% of level 7 players. Most room to improve: Utility damage per round at 2.5, better than only 14% of level 7 players. Averages 18.3 kills per match with 49% headshots. In 20 of 42 matches the rating was 1.10 or higher (48%), in 15 it was below 0.90. In 36 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: August 2026 at 1.18. Last 30 days: 21 matches, win rate 48%, net ELO +28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.