OreoMelkti

Philippines
81 matches tracked 81 matches in 30 days
Last updated:

How does OreoMelkti play?

Rating 0.91 K/R 0.65 ADR 70.9 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 81 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 7% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 31%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 4 average. Higher headshot rate than the level 4 average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 4 about average weaker than most
Level 4

Compared with 706 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 16%
Opening duels won 45%−4 pp · Ø 49% better than 22%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 71%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 75%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 78%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so well above the average (43%).

Headshot rate 51%+8 pp · Ø 43% better than 90%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.90−0.07 · Ø 0.97 better than 32%
Pistol kills per match 2.7
Knife kills 2 in 81 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 11.0%−1.8 pp · Ø 12.8% better than 16%
3K rounds 2.8%−1.0 pp · Ø 3.8% better than 20%
MVPs per match 1.7−0.4 · Ø 2.1 better than 13%
4Ks and aces 13x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

48% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 48%+13 pp · Ø 35% better than 98%
Utility damage per round 3.5−0.2 · Ø 3.7 better than 47%
Enemies flashed per round 0.17−0.07 · Ø 0.24 better than 30%
Deaths per round 72%−1 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 4 average
Whether OreoMelkti is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches, all from the last 3 months.

Kills per round (K/R)

0.67
SepOct

Patterns

From the last 81 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +45 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.80 · Dust 2
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
33% better than 6%
0.56 better than 5%
63.4 better than 3%
0.78 better than 5%
41% of 111 duels better than 11%
33% of 21 situations better than 40%
Ancient16
50% right on the average
0.63 better than 22%
69.6 better than 16%
0.85 better than 20%
41% of 61 duels better than 17%
29% of 17 situations better than 27%
Dust 216
44% better than 32%
0.76 better than 80%
78.6 better than 57%
1.08 better than 86%
41% of 44 duels better than 13%
50% of 20 situations better than 81%
Inferno7
71% -
0.67 -
75.4 -
0.94-
60% of 30 duels -
50% of 4 situations -
Anubis5
40% -
0.78 -
82.3 -
1.08-
53% of 15 duels -
33% of 3 situations -
Cache5
60% -
0.62 -
70.6 -
0.95-
50% of 12 duels -
50% of 4 situations -
Nuke5
80% -
0.79 -
78.6 -
1.19-
64% of 14 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OreoMelkti plays

Across 81 matches OreoMelkti averages K/R 0.65, ADR 70.9 and a rating of 0.91. Biggest strength: Utility hit rate at 48%, better than 98% of level 4 players. Most room to improve: Damage per round (ADR) at 70.9, better than only 14% of level 4 players. Averages 14.2 kills per match with 51% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 23 of 81 matches the rating was 1.10 or higher (28%), in 43 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 1 ace. Things go best on Mirage (+64 ELO, win rate 33%). Last 30 days: 81 matches, win rate 47%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.