Orbi-333

Poland
On FACEIT since 2023 181 matches tracked 57 matches in 30 days
ELO ▲ 7
2,119
30-day peak: 2,183
Rank EU
#171,537
Poland #9,662 in Poland
Last updated:
Next update possible in 38m 48s

How does Orbi-333 play?

Rating 1.02 (from 145 matches) K/R 0.72 ADR 79.0 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.57 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 145 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 0.98−0.04 · Ø 1.02 better than 33%
Pistol kills per match 2.6
Knife kills 3 in 181 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.3%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 68%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +7 pp
= Stayed the same
K/R at 0.73, ADR at 79.4
▼ Got worse
Rating −0.07

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.73 (at the start 0.70). Just below the average (0.74).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −24 ELO
27 matches · 44% win rate
On Sundays −23 ELO, win rate 40%

Orbi-333 loses the most ELO on Anubis: −24 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 33 · Dust 2
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 64%
0.76 better than 61%
83.4 better than 65%
1.07 better than 66%
56% of 277 duels better than 79%
41% of 27 situations better than 57%
Anubis27
44% better than 24%
0.68 better than 22%
75.3 better than 20%
0.96 better than 25%
50% of 109 duels better than 43%
57% of 7 situations better than 90%
Ancient25
64% better than 88%
0.79 better than 71%
81.8 better than 51%
1.10 better than 73%
53% of 106 duels better than 60%
38% of 13 situations right on the average
Dust 225
60% better than 79%
0.69 better than 26%
75.1 better than 21%
1.01 better than 42%
51% of 104 duels right on the average
43% of 14 situations better than 66%
Nuke16
38% better than 7%
0.70 better than 23%
78.6 better than 30%
0.92-
46% of 76 duels better than 19%
45% of 11 situations better than 64%
Cache11
36% -
0.64 -
75.3 -
0.89-
36% of 55 duels -
33% of 6 situations -
Inferno8
38% -
0.66 -
69.8 -
0.96-
55% of 33 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Orbi-333 plays

Across 181 matches Orbi-333 averages K/R 0.72 and ADR 79.0; the rating across the 145 rated matches is 1.02. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 46% headshots. The strongest map is Ancient with a 64% win rate in 25 matches. In 57 of 145 matches the rating was 1.10 or higher (39%), in 60 it was below 0.90. In 136 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. Orbi-333 loses the most ELO on Anubis (−24 ELO, win rate 44%). Things go best from match 5 of the day (+50 ELO, win rate 60%). From match no. 5 of the day on, things go best: 60% win rate, +50 ELO. Improved over the last three months: Headshots +5 pp, Win rate +7 pp. Got weaker: Rating −0.07. Unchanged in recent months: K/R at 0.73, ADR at 79.4. Last 30 days: 57 matches, win rate 51%, net ELO +48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.