OracleOne1

Sweden
On FACEIT since 2016 158 matches tracked 46 matches in 30 days
ELO ▼ 172
2,049
30-day peak: 2,248
Rank EU
#213,633
Sweden #5,250 in Sweden
Last updated:

How does OracleOne1 play?

Rating 1.05 K/R 0.77 ADR 85.0 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 158 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,001-2,249 ELO

Compared with 1,895 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 27%
AWP share of kills 7%−4 pp · Ø 11% better than 41%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.9
Knife kills 3 in 158 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 90%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 15x 4K, 2 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.9−0.5 · Ø 4.4 better than 43%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 35%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.07, Rating +0.05, ADR +9.0
= Stayed the same
Headshots at 45%
▼ Got worse
Win rate −10 pp, ELO −414

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −87 ELO
51 matches · 39% win rate
On Mirage −58 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +8 ELO, win rate 39%
On Thursdays −125 ELO, win rate 29%

OracleOne1 loses the most ELO from match 5 of the day: −87 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.03 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 260
37% better than 10%
0.80 better than 78%
90.5 better than 88%
1.07 better than 63%
51% of 314 duels right on the average
23% of 30 situations better than 15%
Anubis28
54% better than 59%
0.75 better than 57%
82.6 better than 61%
1.03 better than 53%
47% of 150 duels better than 26%
27% of 11 situations better than 27%
Mirage23
48% better than 39%
0.79 better than 73%
81.8 better than 55%
1.07 better than 64%
52% of 95 duels better than 55%
29% of 7 situations better than 25%
Cache16
56% -
0.76 -
82.8 -
1.09-
61% of 61 duels -
56% of 16 situations -
Inferno14
64% -
0.75 -
83.0 -
1.06-
43% of 74 duels -
75% of 8 situations -
Nuke8
50% -
0.66 -
66.7 -
0.86-
42% of 38 duels -
50% of 4 situations -
Vertigo5
40% -
0.75 -
89.2 -
0.96-
46% of 28 duels -
0% of 1 situations -
Ancient4
25% -
0.79 -
80.8 -
1.01-
33% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OracleOne1 plays

Across 158 matches OracleOne1 averages K/R 0.77, ADR 85.0 and a rating of 1.05. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 45% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 73 of 158 matches the rating was 1.10 or higher (46%), in 55 it was below 0.90. In 72 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. OracleOne1 loses the most ELO from match 5 of the day (−87 ELO, win rate 39%). Things go best on Anubis (+55 ELO, win rate 54%). Match no. 2 of the day goes best: 63% win rate, −9 ELO. Improved over the last three months: K/R +0.07, Rating +0.05, ADR +9.0. Got weaker: Win rate −10 pp, ELO −414. Unchanged in recent months: Headshots at 45%. Last 30 days: 46 matches, win rate 39%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.