Oracle027

Hungary
On FACEIT since 2020 108 matches tracked 20 matches in 30 days
ELO ▲ 25
2,089
30-day peak: 2,129
Rank EU
#187,197
Hungary #929 in Hungary
Last updated:

How does Oracle027 play?

Rating 1.01 K/R 0.71 ADR 78.2 from 108 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 42%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 108 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 30% weak 0.75 to 0.89 19% very weak below 0.75 18%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (49%).

Headshot rate 53%+4 pp · Ø 49% better than 72%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.9

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 35%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 43%
MVPs per match 2.1−0.2 · Ø 2.3 better than 26%
4Ks and aces 18x 4K, 1 ace in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, Win rate +10 pp
= Stayed the same
K/R at 0.71, Rating at 1.01, ADR at 77.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.71 (at the start 0.72). Slightly below the average (0.74).

Patterns

From the last 108 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 2.54 · Ancient
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 108 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
62% better than 87%
0.75 better than 56%
82.4 better than 60%
1.08 better than 69%
49% of 122 duels better than 38%
35% of 23 situations better than 41%
Ancient19
53% right on the average
0.72 better than 37%
78.1 better than 32%
1.01 better than 42%
59% of 74 duels better than 88%
42% of 12 situations better than 62%
Inferno18
56% better than 54%
0.68 better than 17%
76.0 better than 20%
0.99 better than 26%
46% of 82 duels better than 17%
38% of 8 situations better than 44%
Dust 217
35% better than 6%
0.63 better than 8%
70.2 better than 6%
0.85 better than 4%
41% of 74 duels better than 8%
43% of 7 situations better than 66%
Nuke8
63% -
0.74 -
81.4 -
1.09-
52% of 33 duels -
43% of 7 situations -
Cache5
40% -
0.68 -
72.3 -
0.90-
76% of 17 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oracle027 plays

Across 108 matches Oracle027 averages K/R 0.71, ADR 78.2 and a rating of 1.01. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 53% headshots. The strongest map is Mirage with a 62% win rate in 39 matches. In 37 of 108 matches the rating was 1.10 or higher (34%), in 39 it was below 0.90. In 81 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.06. Things go best on Mirage (+134 ELO, win rate 62%). Match no. 2 of the day goes best: 59% win rate, +63 ELO. Improved over the last three months: Headshots +4 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.71, Rating at 1.01, ADR at 77.9. Last 30 days: 20 matches, win rate 55%, net ELO +22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.