Oq8

Kazakhstan
87 matches tracked
Last updated:

How does Oq8 play?

Rating 0.97 K/R 0.70 ADR 75.4 from 87 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 87 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 17% weak 0.75 to 0.89 15% very weak below 0.75 31%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so clearly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 29%−9 pp · Ø 38% better than 10%
Clutch 1v2 won 9%−12 pp · Ø 21% better than 1%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 14%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (48%).

Headshot rate 41%−7 pp · Ø 48% better than 17%
AWP share of kills 26%+15 pp · Ø 11% better than 93%
K/D 0.970.00 · Ø 0.97 right on the average
Pistol kills per match 2.6
Knife kills 1 in 87 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 3.2%−0.6 pp · Ø 3.8% better than 20%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 7x 4K, 2 aces in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 41%+5 pp · Ø 36% better than 86%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.22−0.05 · Ø 0.27 better than 38%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.12, ADR −5.9, Win rate −15 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.68 (at the start 0.76). Slightly below the average (0.71).

Patterns

From the last 87 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −50 ELO
20 matches · 50% win rate
On Dust 2 −23 ELO
28 matches · 50% win rate
Between 18:00 and 24:00 +23 ELO, win rate 52%

Oq8 loses the most ELO in match 1 of the day: −50 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.15 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 31 · Nuke

Maps in detail

from the last 87 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
69% better than 96%
0.65 better than 16%
70.6 better than 10%
0.90 better than 15%
50% of 119 duels better than 47%
32% of 22 situations better than 33%
Dust 228
50% right on the average
0.76 better than 69%
80.8 better than 56%
1.06 better than 68%
65% of 109 duels better than 99%
33% of 18 situations better than 39%
Anubis14
64% -
0.74 -
80.2 -
1.05-
44% of 61 duels -
50% of 8 situations -
Ancient11
45% -
0.54 -
63.8 -
0.74-
36% of 39 duels -
0% of 4 situations -
Nuke3
67% -
0.73 -
75.3 -
1.12-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oq8 plays

Across 87 matches Oq8 averages K/R 0.70, ADR 75.4 and a rating of 0.97. Biggest strength: Utility hit rate at 41%, better than 86% of level 8 players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 8 players. Averages 14.9 kills per match with 41% headshots. The strongest map is Mirage with a 69% win rate in 29 matches. In 32 of 87 matches the rating was 1.10 or higher (37%), in 40 it was below 0.90. In 67 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: August 2026 at 1.12. Oq8 loses the most ELO in match 1 of the day (−50 ELO, win rate 50%). Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.08, Rating −0.12, ADR −5.9, Win rate −15 pp. Last 30 days: 1 matches, win rate 0%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.