OptimucPrime

Japan
On FACEIT since 2019 207 matches tracked 34 matches in 30 days
ELO ▲ 226
3,653
30-day peak: 3,653
Rank EU ▲ 25 places
#619
Japan #12 in Japan
30 days · prev. #644 · best #602
Last updated:

How does OptimucPrime play?

Rating 1.17 K/R 0.83 ADR 84.8 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 207 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,500+ ELO average.
Entry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

3,500+ ELO

Compared with 1,210 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (53%).

Rounds with first kill 14%+2 pp · Ø 12% better than 79%
Opening duels won 61%+8 pp · Ø 53% better than 90%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (23%).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 59%
Clutch 1v2 won 26%+3 pp · Ø 23% better than 70%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly below the average (54%).

Headshot rate 51%−3 pp · Ø 54% better than 32%
AWP share of kills 23%+10 pp · Ø 13% better than 80%
K/D 1.19+0.08 · Ø 1.11 better than 60%
Pistol kills per match 2.9
Knife kills 6 in 207 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so clearly above the average (14.2%).

2K rounds 15.8%+1.6 pp · Ø 14.2% better than 76%
3K rounds 5.3%+0.7 pp · Ø 4.6% better than 70%
MVPs per match 2.7+0.2 · Ø 2.5 better than 58%
4Ks and aces 38x 4K, 3 aces in 136 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 18%
Utility damage per round 2.4−1.6 · Ø 4.0 better than 8%
Enemies flashed per round 0.23−0.11 · Ø 0.34 better than 15%
Deaths per round 70%−1 pp · Ø 71% better than 39%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +7 pp, Win rate +9 pp, ELO +330
= Stayed the same
K/R at 0.84, Rating at 1.18, ADR at 85.1
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.84 (at the start 0.82). Clearly above the average (0.78).

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −3 ELO
30 matches · 47% win rate
In match 4 of the day +26 ELO
23 matches · 48% win rate
Between 18:00 and 24:00 +38 ELO, win rate 48%
On Thursdays +50 ELO, win rate 45%

OptimucPrime loses the most ELO on Ancient: −3 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Highest rating in a match: 2.17 · Mirage
  4. Most kills in a match: 39 · Cache

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
57% better than 46%
0.86 better than 74%
87.0 better than 55%
1.20 better than 68%
60% of 444 duels better than 75%
50% of 36 situations better than 77%
Mirage49
53% better than 29%
0.82 better than 55%
85.7 better than 44%
1.16 better than 59%
56% of 233 duels better than 55%
18% of 17 situations better than 3%
Ancient30
47% better than 17%
0.82 better than 60%
82.0 better than 32%
1.14 better than 57%
59% of 126 duels better than 76%
39% of 18 situations better than 48%
Nuke25
60% better than 66%
0.78 better than 67%
78.5 better than 42%
1.09 better than 67%
48% of 121 duels better than 26%
50% of 12 situations better than 75%
Cache15
53% -
0.81 -
81.9 -
1.13-
57% of 70 duels -
44% of 9 situations -
Anubis7
71% -
0.86 -
91.2 -
1.28-
64% of 36 duels -
100% of 2 situations -
Inferno7
71% -
0.86 -
88.5 -
1.29-
64% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OptimucPrime plays

Across 207 matches OptimucPrime averages K/R 0.83, ADR 84.8 and a rating of 1.17. Biggest strength: Opening duels won at 61%, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 3,500+ ELO players. Averages 18.1 kills per match with 51% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 124 of 207 matches the rating was 1.10 or higher (60%), in 49 it was below 0.90. In 136 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.20. OptimucPrime loses the most ELO on Ancient (−3 ELO, win rate 47%). Things go best on Mirage (+164 ELO, win rate 53%). Improved over the last three months: Headshots +7 pp, Win rate +9 pp, ELO +330. Unchanged in recent months: K/R at 0.84, Rating at 1.18, ADR at 85.1. Last 30 days: 34 matches, win rate 62%, net ELO +204.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.