Oppooo-

Estonia
On FACEIT since 2020 110 matches tracked 20 matches in 30 days
ELO ▼ 22
2,259
30-day peak: 2,281
Rank EU
#113,205
Estonia #1,140 in Estonia
Last updated:

How does Oppooo- play?

Rating 1.06 K/R 0.76 ADR 82.0 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.06+0.03 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Knife kills 3 in 110 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 33%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 24x 4K, 2 aces in 102 matches

Utility and deaths

Strength
Nades, flashes and deaths

56% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 56%+21 pp · Ø 35% better than 99%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.46+0.16 · Ø 0.30 better than 87%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Oppooo- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 102 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Best month: August 2026 with 0.79.

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −41 ELO
42 matches · 52% win rate

Oppooo- loses the most ELO on Mirage: −41 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 35 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
52% right on the average
0.75 better than 53%
81.9 better than 54%
1.04 right on the average
50% of 152 duels better than 41%
50% of 24 situations better than 82%
Ancient19
58% better than 68%
0.73 better than 41%
78.2 better than 31%
1.00 better than 36%
57% of 56 duels better than 80%
54% of 13 situations better than 86%
Anubis12
58% -
0.86 -
88.4 -
1.20-
65% of 43 duels -
44% of 9 situations -
Nuke11
73% -
0.77 -
85.8 -
1.04-
51% of 57 duels -
50% of 4 situations -
Cache9
56% -
0.75 -
77.3 -
1.05-
56% of 43 duels -
17% of 6 situations -
Dust 26
17% -
0.73 -
77.2 -
0.93-
53% of 15 duels -
50% of 4 situations -
Inferno5
40% -
0.74 -
77.2 -
1.08-
38% of 13 duels -
20% of 5 situations -
Vertigo5
60% -
0.90 -
88.7 -
1.30-
75% of 16 duels -
33% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oppooo- plays

Across 110 matches Oppooo- averages K/R 0.76, ADR 82.0 and a rating of 1.06. Biggest strength: Utility hit rate at 56%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 16.6 kills per match with 52% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 45 of 110 matches the rating was 1.10 or higher (41%), in 38 it was below 0.90. In 102 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: August 2026 at 1.11. Oppooo- loses the most ELO on Mirage (−41 ELO, win rate 52%). Things go best from match 5 of the day (±0 ELO, win rate 66%). From match no. 5 of the day on, things go best: 66% win rate. Last 30 days: 20 matches, win rate 50%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.