OppA_S

Russia
On FACEIT since 2023 93 matches tracked 52 matches in 30 days
ELO ▲ 259
2,265
30-day peak: 2,265
Rank EU
#111,248
Russia #31,692 in Russia
Last updated:

How does OppA_S play?

Rating 0.86 K/R 0.62 ADR 68.8 from 93 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 93 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 5% good 1.10 to 1.29 19% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 41%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 45%−6 pp · Ø 51% better than 7%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 34%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.85 K/D and so clearly below the average (1.03).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 19%+8 pp · Ø 11% better than 82%
K/D 0.85−0.18 · Ø 1.03 better than 2%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 7x 4K, 0 aces in 72 matches

Utility and deaths

Strength
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 93%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.11, ADR +5.9, Win rate +24 pp
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: September 2026 with 0.70. Last 3 months: 0.63 (at the start 0.57). Well below the average (0.74).

Patterns

From the last 93 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
23 matches · 48% win rate
In match 1 of the day −7 ELO
31 matches · 35% win rate

OppA_S loses the most ELO on Dust 2: −14 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Inferno
  2. Highest rating in a match: 1.96 · Nuke
  3. Most kills in a match: 41 · Ancient

Maps in detail

from the last 93 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
55% better than 60%
0.65 better than 8%
71.9 better than 8%
0.89 better than 7%
49% of 172 duels better than 35%
46% of 24 situations better than 71%
Dust 223
48% better than 37%
0.63 better than 6%
71.8 better than 9%
0.85 better than 3%
45% of 128 duels better than 18%
10% of 10 situations better than 3%
Inferno22
64% better than 78%
0.58 better than 1%
64.3 better than 1%
0.89 better than 5%
37% of 98 duels better than 1%
45% of 11 situations better than 69%
Nuke11
45% -
0.63 -
70.3 -
0.87-
48% of 48 duels -
50% of 4 situations -
Vertigo3
67% -
0.55 -
56.1 -
0.73-
29% of 17 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OppA_S plays

Across 93 matches OppA_S averages K/R 0.62, ADR 68.8 and a rating of 0.86. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rating at 0.86, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 40% headshots. The strongest map is Inferno with a 64% win rate in 22 matches. In 24 of 93 matches the rating was 1.10 or higher (26%), in 52 it was below 0.90. In 72 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. OppA_S loses the most ELO on Dust 2 (−14 ELO, win rate 48%). Things go best on Ancient (+33 ELO, win rate 55%). Match no. 2 of the day goes best: 59% win rate, +26 ELO. Improved over the last three months: K/R +0.06, Rating +0.11, ADR +5.9, Win rate +24 pp. Got weaker: Headshots −4 pp. Last 30 days: 52 matches, win rate 60%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.