Oponeczkaa

Poland
73 matches tracked 20 matches in 30 days
Last updated:

How does Oponeczkaa play?

Rating 0.84 (from 52 matches) K/R 0.63 ADR 71.0 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4% on level 6
0.84
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 52 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 10% normal 0.90 to 1.09 19% weak 0.75 to 0.89 25% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average.
AWPer
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1 pp better than 67%
Opening duels won 43%−7 pp better than 7%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+8 pp better than 87%
Clutch 1v2 won 7%−15 pp better than 1%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−1 pp better than 43%
AWP share of kills 27%+16 pp better than 94%
K/D 0.82−0.17 better than 5%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.2%−1.7 pp better than 12%
Rounds with 3K 3.0%−0.9 pp better than 18%
MVPs per match 1.7−0.5 better than 7%
4Ks and aces 4x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.4−0.6 better than 36%
Enemies flashed per round 0.19−0.07 better than 33%
Rounds with a death 77%+4 pp better than 10%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.62, ADR at 69.9
▼ Got worse
Win rate −4 pp, ELO −94

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.62 (at the start 0.64).

Patterns

From the last 73 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.48 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
46% better than 34%
0.66 better than 19%
72.1 better than 15%
0.87 better than 10%
47% of 118 duels better than 32%
46% of 13 situations better than 75%
Anubis17
41% better than 20%
0.62 better than 9%
74.0 better than 18%
0.82-
44% of 118 duels better than 19%
44% of 9 situations better than 68%
Nuke10
50% -
0.55 -
61.2 -
0.63-
41% of 44 duels -
50% of 6 situations -
Cache8
38% -
0.58 -
66.2 -
0.79-
38% of 65 duels -
33% of 3 situations -
Ancient7
57% -
0.62 -
74.9 -
-
37% of 46 duels -
50% of 2 situations -
Dust 26
33% -
0.71 -
74.8 -
1.12-
56% of 36 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oponeczkaa plays

Across 73 matches Oponeczkaa averages K/R 0.63 and ADR 71.0; the rating across the 52 rated matches is 0.84. Biggest strength: Clutch 1v1 won at 46%. That is better than 87% of players on level 6. Most room to improve: Rating at 0.84. That is better than only 4% of players on level 6. On average 13.6 kills per match, 44% of them headshots. The strongest map is Nuke with a 50% win rate in 10 matches. In 9 of 52 matches the rating was 1.10 or higher (17%), in 33 it was below 0.90. In 52 matches with detailed stats: 4 4Ks and 1 aces. Best month by rating: October 2026 at 0.93. Things go best on Mirage (+26 ELO, win rate 46%). Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −94. Unchanged in recent months: K/R at 0.62, ADR at 69.9. Last 30 days: 20 matches, win rate 55%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.