Ooo__ooO
How does Ooo__ooO play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).
Compared with 1,329 players in this group, each player over up to their last 100 matches.
Opening
Average42% of opening duels won and so well below the average (49%).
Clutch
Average13% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.94 K/D and so just below the average (0.97).
Impact
AverageExactly 2 kills in 11.9% of rounds and so slightly below the average (12.8%).
Utility and deaths
WeaknessDied in 76% of rounds and so clearly above the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Nov 2025 to Jan 2026.
Kills per round (K/R)
Best month: December 2025 with 0.78. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 1.02.
Damage per round (ADR)
Best month: December 2025 with 84.2. Last 3 months: 76.6 (at the start 80.4). Just below the average (78.5).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 44%). Right on the average (48%).
Matches won (win rate)
Best month: September 2026 with 70%. Last 3 months: 63% (at the start 46%). Well above the average (46%).
Best month: December 2025 with 2,242. Last 3 months: 1,743 (at the start 2,101).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 17%.
Patterns
From the last 85 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ooo__ooO loses the most ELO on Dust 2: −215 ELO, 39% win rate
Records and milestones
from recorded matches- Most kills in a match: 28 · Inferno
- Longest win streak: 6 wins in a row · Cache
- Highest rating in a match: 2.30 · Mirage
Maps in detail
from the last 85 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ooo__ooO plays
Across 85 matches Ooo__ooO averages K/R 0.71 and ADR 78.5; the rating across the 35 rated matches is 0.94. Most room to improve: Clutch 1v1 won at 13%, better than only 1% of level 8 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Mirage with a 50% win rate in 28 matches. In 10 of 35 matches the rating was 1.10 or higher (29%), in 15 it was below 0.90. In 35 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Ooo__ooO loses the most ELO on Dust 2 (−215 ELO, win rate 39%). Things go best in match 1 of the day (+121 ELO, win rate 62%). Match no. 1 of the day goes best: 62% win rate, +121 ELO. Improved over the last three months: Headshots +4 pp, Win rate +17 pp. Got weaker: K/R −0.06, ELO −358. Unchanged in recent months: ADR at 76.6. Last 30 days: 28 matches, win rate 57%, net ELO −22.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.