Ooni

Ukraine
On FACEIT since 2020 179 matches tracked 42 matches in 30 days
ELO ▼ 18
2,339
30-day peak: 2,422
Rank EU
#88,601
Ukraine #3,603 in Ukraine
Last updated:
Next update possible in 1h 31m

How does Ooni play?

Rating 1.25 (from 129 matches) K/R 0.88 ADR 92.4 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 129 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 59%+8 pp · Ø 51% better than 94%

Clutch

Average
Last one alive

26% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (50%).

Headshot rate 59%+9 pp · Ø 50% better than 93%
AWP share of kills 12%+1 pp · Ø 11% better than 61%
K/D 1.21+0.18 · Ø 1.03 better than 91%
Pistol kills per match 3.3
Knife kills 10 in 179 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.0% of rounds and so well above the average (4.1%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 91%
3K rounds 7.0%+2.9 pp · Ø 4.1% better than 99%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 38x 4K, 3 aces in 129 matches

Utility and deaths

Average
Nades, flashes and deaths

5.9 utility damage per round and so well above the average (4.2).

Utility hit rate 40%+5 pp · Ø 35% better than 84%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 89%
Enemies flashed per round 0.33+0.04 · Ø 0.29 better than 62%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, ADR +7.1
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.93
MayJunJulAugSepOct

Best month: June 2026 with 1.02. Last 3 months: 0.90 (at the start 0.81). Well above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −78 ELO
40 matches · 50% win rate
In match 1 of the day −72 ELO
51 matches · 47% win rate
Between 0:00 and 6:00 +11 ELO, win rate 38%
On Tuesdays ±0 ELO, win rate 42%

Ooni loses the most ELO on Ancient: −78 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Mirage
  2. Most kills in a match: 44 · Dust 2
  3. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
65% better than 90%
0.97 better than 99%
98.3 better than 97%
1.35 better than 98%
63% of 171 duels better than 95%
22% of 23 situations better than 14%
Ancient40
50% better than 41%
0.85 better than 90%
92.6 better than 91%
1.19 better than 90%
59% of 131 duels better than 87%
57% of 14 situations better than 90%
Anubis37
51% better than 48%
0.82 better than 83%
88.7 better than 84%
1.12 better than 76%
57% of 166 duels better than 78%
53% of 17 situations better than 84%
Mirage37
51% better than 48%
0.85 better than 89%
90.7 better than 89%
1.32 better than 98%
61% of 129 duels better than 93%
47% of 15 situations better than 77%
Inferno11
64% -
0.90 -
92.0 -
1.40-
56% of 39 duels -
100% of 3 situations -
Nuke9
44% -
0.85 -
91.3 -
1.06-
45% of 31 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ooni plays

Across 179 matches Ooni averages K/R 0.88 and ADR 92.4; the rating across the 129 rated matches is 1.25. Biggest strength: 3K rounds at 7.0%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 59% headshots. The strongest map is Dust 2 with a 65% win rate in 43 matches. In 79 of 129 matches the rating was 1.10 or higher (61%), in 28 it was below 0.90. In 129 matches with detailed stats: 38 4Ks and 3 aces. Best month by rating: October 2026 at 1.28. Ooni loses the most ELO on Ancient (−78 ELO, win rate 50%). Things go best on Dust 2 (+63 ELO, win rate 65%). Match no. 3 of the day goes best: 64% win rate, +53 ELO. Improved over the last three months: K/R +0.09, ADR +7.1. Got weaker: Headshots −2 pp, Win rate −3 pp. Last 30 days: 42 matches, win rate 52%, net ELO +41.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.