OnyxDio

Germany
On FACEIT since 2016 80 matches tracked
Last updated:

How does OnyxDio play?

Rating 1.06 K/R 0.78 ADR 84.2 from 80 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Goes in first and opens the round
More first kills per match than the level 9 average.
Entry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 2%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 49%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (48%).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.5
Knife kills 1 in 80 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so well above the average (13.1%).

2K rounds 15.1%+2.0 pp · Ø 13.1% better than 88%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 79%
MVPs per match 2.5+0.3 · Ø 2.2 better than 76%
4Ks and aces 13x 4K, 1 ace in 76 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Patterns

From the last 80 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −31 ELO
25 matches · 60% win rate

OnyxDio loses the most ELO on Mirage: −31 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 80 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
60% better than 81%
0.84 better than 90%
89.8 better than 88%
1.15 better than 87%
60% of 133 duels better than 92%
17% of 12 situations better than 5%
Dust 220
45% better than 31%
0.81 better than 84%
88.0 better than 84%
1.11 better than 79%
49% of 113 duels better than 41%
18% of 11 situations better than 7%
Ancient15
60% better than 80%
0.73 right on the average
78.4 better than 36%
1.00 better than 46%
44% of 61 duels better than 14%
44% of 9 situations better than 67%
Anubis13
54% -
0.69 -
75.4 -
0.93-
44% of 71 duels -
33% of 3 situations -
Inferno4
0% -
0.70 -
77.2 -
0.87-
43% of 30 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OnyxDio plays

Across 80 matches OnyxDio averages K/R 0.78, ADR 84.2 and a rating of 1.06. Biggest strength: 3K rounds at 4.7%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 23%, better than only 2% of level 9 players. Averages 16.9 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 33 of 80 matches the rating was 1.10 or higher (41%), in 28 it was below 0.90. In 76 matches with detailed stats: 13 4Ks and 1 ace. OnyxDio loses the most ELO on Mirage (−31 ELO, win rate 60%). Things go best from match 5 of the day (±0 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.