OnlyOne04

Romania
106 matches tracked 23 matches in 30 days
Last updated:

How does OnlyOne04 play?

Rating 1.02 K/R 0.72 ADR 79.2 from 106 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 106 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 21%
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−4 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 42%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 75%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.02 K/D and so just above the average (1.00).

Headshot rate 47%+2 pp · Ø 45% better than 60%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 1.02+0.02 · Ø 1.00 better than 71%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.9%).

2K rounds 13.1%+0.1 pp · Ø 13.0% better than 57%
3K rounds 5.0%+1.1 pp · Ø 3.9% better than 93%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 3 aces in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.80 enemies flashed per round and so well above the average (0.26).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 7.7+3.6 · Ø 4.1 better than 96%
Enemies flashed per round 0.80+0.54 · Ø 0.26 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.09, Rating +0.18, ADR +4.8, Headshots +2 pp, Win rate +14 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.74 (at the start 0.65). Just above the average (0.72).

Patterns

From the last 106 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +30 ELO
28 matches · 39% win rate
In match 1 of the day +35 ELO
34 matches · 38% win rate
Between 12:00 and 18:00 +14 ELO, win rate 36%
On Tuesdays +22 ELO, win rate 33%

OnlyOne04 loses the most ELO in match 2 of the day: +30 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 2.33 · Mirage
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 106 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
45% better than 34%
0.77 better than 78%
83.5 better than 75%
1.11 better than 87%
49% of 151 duels right on the average
43% of 23 situations better than 67%
Dust 225
56% better than 72%
0.80 better than 90%
84.1 better than 80%
1.15 better than 93%
48% of 110 duels better than 39%
30% of 10 situations better than 30%
Ancient17
29% better than 3%
0.62 better than 9%
69.9 better than 9%
0.85 better than 8%
44% of 80 duels better than 18%
43% of 7 situations better than 68%
Anubis14
29% -
0.70 -
78.2 -
0.96-
44% of 61 duels -
50% of 8 situations -
Nuke8
63% -
0.59 -
66.8 -
0.86-
35% of 23 duels -
13% of 8 situations -
Inferno7
57% -
0.61 -
74.0 -
0.89-
34% of 44 duels -
75% of 4 situations -
Cache5
20% -
0.88 -
94.0 -
1.14-
68% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OnlyOne04 plays

Across 106 matches OnlyOne04 averages K/R 0.72, ADR 79.2 and a rating of 1.02. Biggest strength: Utility damage per round at 7.7, better than 96% of level 6 players. Most room to improve: Opening duels won at 46%, better than only 21% of level 6 players. Averages 15.6 kills per match with 47% headshots. The strongest map is Dust 2 with a 56% win rate in 25 matches. In 37 of 106 matches the rating was 1.10 or higher (35%), in 43 it was below 0.90. In 85 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 1.11. OnlyOne04 loses the most ELO in match 2 of the day (+30 ELO, win rate 39%). Things go best on Mirage (+60 ELO, win rate 45%). Improved over the last three months: K/R +0.09, Rating +0.18, ADR +4.8, Headshots +2 pp, Win rate +14 pp, ELO +135. Last 30 days: 23 matches, win rate 52%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.