OnlyFans666

Mongolia
187 matches tracked 22 matches in 30 days
ELO ▲ 122
1,900
30-day peak: 2,082
Rank SEA ▼ 1,231 places
#8,194
30 days · prev. #6,963 · best #6,963
Last updated:

How does OnlyFans666 play?

Rating 0.96 (from 174 matches) K/R 0.72 ADR 80.4 from 187 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 174 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · all ELO ranges average. Higher headshot rate than the level 10 · all ELO ranges average.
EntryHeadshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 90%
Opening duels won 52%+1 pp · Ø 51% better than 55%

Clutch

Weakness
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 0.93−0.10 · Ø 1.03 better than 14%
Pistol kills per match 3.0
Knife kills 12 in 187 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 32%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 69%
MVPs per match 2.3−0.1 · Ø 2.4 better than 46%
4Ks and aces 18x 4K, 1 ace in 135 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 60%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 20%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 17%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ELO +354
= Stayed the same
K/R at 0.72, Rating at 0.96, ADR at 80.0, Headshots at 55%, Win rate at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.82. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 187 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −126 ELO
61 matches · 38% win rate
On Mirage −71 ELO
52 matches · 52% win rate
Between 18:00 and 24:00 −50 ELO, win rate 27%
On Wednesdays +30 ELO, win rate 42%

OnlyFans666 loses the most ELO from match 5 of the day: −126 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.87 · Dust 2
  2. Most kills in a match: 49 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 187 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
52% right on the average
0.72 better than 39%
79.4 better than 42%
0.97 better than 27%
52% of 276 duels better than 54%
42% of 19 situations better than 61%
Dust 245
62% better than 83%
0.78 better than 66%
87.3 better than 78%
1.00 better than 35%
55% of 232 duels better than 69%
36% of 22 situations better than 45%
Anubis30
53% right on the average
0.73 better than 46%
81.1 better than 52%
0.98 better than 31%
52% of 200 duels right on the average
31% of 16 situations better than 34%
Ancient25
40% better than 14%
0.71 better than 31%
78.9 better than 33%
0.95 better than 22%
47% of 129 duels better than 24%
22% of 9 situations better than 15%
Inferno15
40% better than 11%
0.59 better than 2%
68.9 better than 3%
0.83-
46% of 80 duels better than 20%
38% of 8 situations better than 54%
Cache9
44% -
0.65 -
77.8 -
0.91-
40% of 45 duels -
0% of 1 situations -
Nuke8
63% -
0.65 -
70.8 -
0.85-
50% of 42 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How OnlyFans666 plays

Across 187 matches OnlyFans666 averages K/R 0.72 and ADR 80.4; the rating across the 174 rated matches is 0.96. Biggest strength: Rounds with first kill at 14%, better than 90% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · all ELO ranges players. Averages 15.7 kills per match with 55% headshots. The strongest map is Dust 2 with a 62% win rate in 45 matches. In 55 of 174 matches the rating was 1.10 or higher (32%), in 81 it was below 0.90. In 135 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: July 2026 at 1.15. OnlyFans666 loses the most ELO from match 5 of the day (−126 ELO, win rate 38%). Things go best in match 2 of the day (+52 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +52 ELO. Improved over the last three months: ELO +354. Unchanged in recent months: K/R at 0.72, Rating at 0.96, ADR at 80.0, Headshots at 55%, Win rate at 52%. Last 30 days: 22 matches, win rate 36%, net ELO −7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.