Onktred

Turkey
190 matches tracked 51 matches in 30 days
Last updated:

How does Onktred play?

Rating 1.04 K/R 0.77 ADR 89.9 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Deals serious damage
More damage per round than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
DamageHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (47%).

Headshot rate 54%+7 pp · Ø 47% better than 85%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 1.01+0.02 · Ø 0.99 better than 55%
Pistol kills per match 2.5
Knife kills 7 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 46%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 90%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 27x 4K, 6 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

8.1 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 88%
Utility damage per round 8.1+3.9 · Ø 4.2 better than 99%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 76%+3 pp · Ø 73% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Headshots +3 pp, ELO +396
= Stayed the same
K/R at 0.77, ADR at 89.8, Win rate at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −21 ELO
22 matches · 41% win rate
In match 2 of the day −5 ELO
35 matches · 34% win rate
Between 0:00 and 6:00 +60 ELO, win rate 39%
On Wednesdays −27 ELO, win rate 34%

Onktred loses the most ELO on Ancient: −21 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 37 · Ancient
  3. Highest rating in a match: 2.41 · Ancient

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 54%
0.79 better than 79%
94.0 better than 95%
1.08 better than 72%
53% of 251 duels better than 65%
39% of 41 situations better than 49%
Mirage40
38% better than 12%
0.68 better than 27%
80.0 better than 53%
0.94 better than 25%
49% of 184 duels better than 41%
45% of 29 situations better than 71%
Anubis26
42% better than 25%
0.79 better than 80%
92.6 better than 95%
1.06 better than 73%
46% of 141 duels better than 24%
28% of 18 situations better than 23%
Ancient22
41% better than 26%
0.85 better than 94%
94.9 better than 96%
1.15 better than 89%
54% of 138 duels better than 68%
26% of 19 situations better than 23%
Nuke19
53% right on the average
0.83 better than 80%
92.1 better than 88%
1.14 better than 75%
62% of 97 duels better than 95%
24% of 17 situations better than 16%
Inferno17
41% better than 19%
0.72 better than 54%
89.9 better than 91%
0.95 better than 31%
47% of 87 duels better than 32%
40% of 10 situations better than 56%
Cache13
31% -
0.70 -
85.6 -
0.95-
36% of 77 duels -
0% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Onktred plays

Across 190 matches Onktred averages K/R 0.77, ADR 89.9 and a rating of 1.04. Biggest strength: Utility damage per round at 8.1, better than 99% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.7 kills per match with 54% headshots. The strongest map is Nuke with a 53% win rate in 19 matches. In 76 of 190 matches the rating was 1.10 or higher (40%), in 70 it was below 0.90. In 146 matches with detailed stats: 27 4Ks and 6 aces. Best month by rating: August 2026 at 1.15. Onktred loses the most ELO on Ancient (−21 ELO, win rate 41%). Things go best on Anubis (+54 ELO, win rate 42%). From match no. 5 of the day on, things go best: 51% win rate, +22 ELO. Improved over the last three months: Rating +0.05, Headshots +3 pp, ELO +396. Unchanged in recent months: K/R at 0.77, ADR at 89.8, Win rate at 44%. Last 30 days: 51 matches, win rate 41%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.