Onizukkka

Kyrgyzstan
100 matches tracked 23 matches in 30 days
Last updated:

How does Onizukkka play?

Rating 1.03 K/R 0.73 ADR 79.7 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 100 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 15% good 1.10 to 1.29 25% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 45%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (49%).

Headshot rate 60%+11 pp · Ø 49% better than 97%
AWP share of kills 3%−7 pp · Ø 10% better than 19%
K/D 1.06+0.06 · Ø 1.00 better than 71%
Pistol kills per match 2.8
Knife kills 1 in 100 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 56%
3K rounds 3.3%−0.6 pp · Ø 3.9% better than 23%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 6x 4K, 1 ace in 52 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.03
▼ Got worse
ADR −4.7, Win rate −7 pp, ELO −122

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Right on the average (0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −6 ELO, win rate 31%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Mirage
  2. Highest rating in a match: 1.90 · Dust 2
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
56% better than 69%
0.75 better than 62%
82.1 better than 64%
1.08 better than 74%
60% of 118 duels better than 93%
50% of 22 situations better than 80%
Ancient20
45% better than 28%
0.80 better than 81%
87.8 better than 84%
1.11 better than 83%
49% of 78 duels better than 39%
40% of 10 situations better than 55%
Dust 220
45% better than 32%
0.68 better than 28%
75.1 better than 25%
0.96 better than 33%
59% of 46 duels better than 88%
25% of 16 situations better than 19%
Inferno14
43% -
0.72 -
77.8 -
1.00-
42% of 50 duels -
50% of 6 situations -
Anubis6
50% -
0.68 -
70.5 -
0.96-
15% of 13 duels -
50% of 6 situations -
Nuke5
60% -
0.75 -
75.9 -
1.01-
58% of 12 duels -
29% of 7 situations -
Cache3
33% -
0.59 -
61.9 -
0.85-
27% of 11 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Onizukkka plays

Across 100 matches Onizukkka averages K/R 0.73, ADR 79.7 and a rating of 1.03. Biggest strength: Headshot rate at 60%, better than 97% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.5 kills per match with 60% headshots. The strongest map is Mirage with a 56% win rate in 32 matches. In 42 of 100 matches the rating was 1.10 or higher (42%), in 35 it was below 0.90. In 52 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Things go best on Dust 2 (+24 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp. Got weaker: ADR −4.7, Win rate −7 pp, ELO −122. Unchanged in recent months: K/R at 0.73, Rating at 1.03. Last 30 days: 23 matches, win rate 43%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.