Onic2434

Russia
22 matches tracked
Last updated:

How does Onic2434 play?

Rating 1.16 K/R 0.85 ADR 94.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 22 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 32% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 18% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
ClutcherDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Strength
Last one alive

3.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 92%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 46%
Clutch kills per match 3.2+1.5 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.18+0.16 · Ø 1.02 better than 90%
Pistol kills per match 3.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.3%).

2K rounds 17.9%+4.6 pp · Ø 13.3% better than 99%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 65%
MVPs per match 2.5+0.2 · Ø 2.3 better than 73%
4Ks and aces 5x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 72%0 pp · Ø 72% right on the average

Patterns

Soon this shows where Onic2434 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 7 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Ancient
  2. Highest rating in a match: 1.83 · Anubis
  3. Most kills in a match: 49 · Nuke

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage7
29% -
0.74 -
86.5 -
0.99-
42% of 26 duels -
83% of 6 situations -
Ancient4
25% -
0.80 -
78.2 -
1.05-
45% of 11 duels -
25% of 4 situations -
Anubis4
50% -
1.09 -
110.0 -
1.54-
77% of 13 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Onic2434 plays

Across 22 matches Onic2434 averages K/R 0.85, ADR 94.5 and a rating of 1.16. Biggest strength: Damage per round (ADR) at 94.5, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 19.2 kills per match with 49% headshots. In 11 of 22 matches the rating was 1.10 or higher (50%), in 7 it was below 0.90. In 22 matches with detailed stats: 5 4Ks and 0 aces.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.