One_Peek1

Ukraine
On FACEIT since 2020 254 matches tracked 54 matches in 30 days
ELO ▲ 70
2,090
30-day peak: 2,090
Rank EU
#186,754
Ukraine #7,348 in Ukraine
Last updated:

How does One_Peek1 play?

Rating 1.18 (from 204 matches) K/R 0.85 ADR 90.5 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 204 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 57%+6 pp · Ø 51% better than 89%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 12%+1 pp · Ø 11% better than 63%
K/D 1.17+0.15 · Ø 1.02 better than 88%
Pistol kills per match 3.0
Knife kills 5 in 254 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 61x 4K, 11 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 30%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, ADR −10.1, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jan to Apr 2026.

Kills per round (K/R)

0.96
JanFebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.98. Last 3 months: 0.84 (at the start 0.94). Clearly above the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
55 matches · 49% win rate
In match 3 of the day −10 ELO
43 matches · 42% win rate
On Sundays ±0 ELO, win rate 35%

One_Peek1 loses the most ELO on Dust 2: −26 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Highest rating in a match: 2.50 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
62% better than 86%
0.87 better than 93%
91.2 better than 91%
1.17 better than 88%
57% of 310 duels better than 83%
24% of 37 situations better than 15%
Dust 255
49% better than 40%
0.85 better than 90%
92.7 better than 92%
1.16 better than 85%
57% of 177 duels better than 80%
35% of 26 situations better than 44%
Anubis48
52% better than 49%
0.85 better than 93%
90.9 better than 93%
1.19 better than 92%
55% of 215 duels better than 71%
30% of 23 situations better than 32%
Ancient45
47% better than 34%
0.87 better than 94%
90.0 better than 87%
1.24 better than 97%
62% of 106 duels better than 95%
50% of 18 situations better than 79%
Inferno10
40% -
0.67 -
74.7 -
0.88-
37% of 30 duels -
0% of 1 situations -
Nuke10
80% -
0.82 -
90.0 -
1.28-
68% of 31 duels -
0% of 1 situations -
Cache3
0% -
0.82 -
91.3 -
1.26-
67% of 6 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How One_Peek1 plays

Across 254 matches One_Peek1 averages K/R 0.85 and ADR 90.5; the rating across the 204 rated matches is 1.18. Biggest strength: Rating at 1.18, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 49% headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 106 of 204 matches the rating was 1.10 or higher (52%), in 54 it was below 0.90. In 204 matches with detailed stats: 61 4Ks and 11 aces. Best month by rating: October 2026 at 1.35. One_Peek1 loses the most ELO on Dust 2 (−26 ELO, win rate 49%). Things go best from match 5 of the day (+114 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +114 ELO. Got weaker: K/R −0.10, ADR −10.1, Headshots −5 pp, Win rate −3 pp. Last 30 days: 54 matches, win rate 54%, net ELO +37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.