One_Eighty

Nigeria
On FACEIT since 2022 166 matches tracked 70 matches in 30 days
Last updated:

How does One_Eighty play?

Rating 1.13 K/R 0.80 ADR 90.0 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
ClutcherDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 56%+4 pp · Ø 52% better than 80%

Clutch

Strength
Last one alive

2.5 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.5+0.8 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 34%
AWP share of kills 8%−4 pp · Ø 12% better than 44%
K/D 1.17+0.13 · Ø 1.04 better than 83%
Pistol kills per match 3.0
Knife kills 3 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.4%).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 85%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 33x 4K, 0 aces in 166 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+5 pp · Ø 35% better than 85%
Utility damage per round 6.4+2.3 · Ø 4.1 better than 93%
Enemies flashed per round 0.36+0.06 · Ø 0.30 better than 68%
Deaths per round 68%−4 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether One_Eighty is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 166 matches, all from the last 3 months.

Kills per round (K/R)

0.79
AugSepOct

Best month: August 2026 with 0.90.

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −24 ELO
35 matches · 63% win rate
Between 6:00 and 12:00 −24 ELO, win rate 46%
On Tuesdays −48 ELO, win rate 46%

One_Eighty loses the most ELO on Dust 2: −24 ELO, 63% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.03 · Ancient

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
51% better than 44%
0.79 better than 70%
91.1 better than 88%
1.11 better than 71%
55% of 179 duels better than 69%
48% of 62 situations better than 76%
Dust 235
63% better than 84%
0.78 better than 65%
87.7 better than 78%
1.14 better than 77%
52% of 129 duels right on the average
37% of 27 situations better than 46%
Ancient21
67% better than 89%
0.79 better than 65%
85.2 better than 63%
1.12 better than 72%
61% of 44 duels better than 90%
33% of 9 situations better than 37%
Anubis18
72% better than 96%
0.83 better than 85%
94.6 better than 95%
1.15 better than 81%
54% of 61 duels better than 61%
50% of 10 situations better than 77%
Nuke11
45% -
0.84 -
92.2 -
1.14-
56% of 39 duels -
50% of 10 situations -
Inferno6
83% -
0.94 -
103.7 -
1.35-
82% of 11 duels -
25% of 4 situations -
Cache5
80% -
0.69 -
79.1 -
1.01-
64% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How One_Eighty plays

Across 166 matches One_Eighty averages K/R 0.80, ADR 90.0 and a rating of 1.13. Biggest strength: Utility damage per round at 6.4, better than 93% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,500-2,749 ELO players. Averages 17.9 kills per match with 48% headshots. The strongest map is Anubis with a 72% win rate in 18 matches. In 81 of 166 matches the rating was 1.10 or higher (49%), in 39 it was below 0.90. In 166 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: August 2026 at 1.34. One_Eighty loses the most ELO on Dust 2 (−24 ELO, win rate 63%). Things go best on Ancient (+5 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, −24 ELO. Last 30 days: 70 matches, win rate 61%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.