OneUn1que

Ukraine
On FACEIT since 2019 291 matches tracked 110 matches in 30 days
ELO ▼ 30
3,770
30-day peak: 3,800
Rank EU ▲ 250 places
#293
UA #31 in UA
30 days · prev. #543 · best #293
Last updated:

How does OneUn1que play?

Rating 1.15 K/R 0.79 ADR 86.8 from 291 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 79%
Rating distribution from 291 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 11%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
Clutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (257 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so well below the average (12%).

Rounds with first kill 10%−2 pp · Ø 12% better than 23%
Opening duels won 54%0 pp · Ø 54% right on the average

Clutch

Strength
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 85%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 70%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly below the average (52%).

Headshot rate 50%−2 pp · Ø 52% better than 29%
AWP share of kills 9%−5 pp · Ø 14% better than 55%
K/D 1.23+0.12 · Ø 1.11 better than 70%
Pistol kills per match 2.8
Knife kills 11 in 291 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly below the average (2.6).

2K rounds 14.7%+0.3 pp · Ø 14.4% better than 49%
3K rounds 4.3%−0.2 pp · Ø 4.5% better than 31%
MVPs per match 2.4−0.2 · Ø 2.6 better than 25%
4Ks and aces 41x 4K, 8 aces in 257 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.0).

Utility hit rate 38%+4 pp · Ø 34% better than 80%
Utility damage per round 6.5+2.5 · Ø 4.0 better than 95%
Enemies flashed per round 0.43+0.08 · Ø 0.35 better than 75%
Deaths per round 64%−6 pp · Ø 70% better than 92%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
ADR at 86.7, ELO at 3,770
▼ Got worse
K/R −0.05, Rating −0.13, Win rate −11 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.84. Last 3 months: 0.79 (at the start 0.84). Just above the average (0.78).

Patterns

From the last 291 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −302 ELO
79 matches · 52% win rate
On Mirage −19 ELO
46 matches · 52% win rate
On Mondays −119 ELO, win rate 38%

OneUn1que loses the most ELO on Ancient: −302 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 8 wins in a row · Ancient
  4. Highest rating in a match: 2.67 · Mirage

Maps in detail

from the last 291 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient79
52% better than 26%
0.81 better than 55%
89.2 better than 65%
1.18 better than 68%
57% of 319 duels better than 66%
33% of 48 situations better than 36%
Dust 273
55% better than 38%
0.76 better than 31%
84.8 better than 43%
1.13 better than 46%
55% of 283 duels right on the average
54% of 35 situations better than 82%
Mirage46
52% better than 24%
0.81 right on the average
87.8 better than 57%
1.17 better than 61%
54% of 186 duels better than 42%
60% of 30 situations better than 94%
Anubis42
62% better than 62%
0.79 better than 46%
87.3 better than 60%
1.14 better than 53%
55% of 170 duels right on the average
50% of 26 situations better than 74%
Cache23
57% -
0.81 -
87.6 -
1.19-
54% of 74 duels -
31% of 16 situations -
Nuke11
55% -
0.74 -
80.4 -
1.04-
43% of 54 duels -
71% of 7 situations -
Inferno10
60% -
0.74 -
90.3 -
1.07-
59% of 41 duels -
53% of 19 situations -
Overpass4
25% -
0.54 -
62.9 -
0.88-
34% of 29 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OneUn1que plays

Across 291 matches OneUn1que averages K/R 0.79, ADR 86.8 and a rating of 1.15. Biggest strength: Utility damage per round at 6.5, better than 95% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 10%, better than only 23% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Anubis with a 62% win rate in 42 matches. In 158 of 291 matches the rating was 1.10 or higher (54%), in 60 it was below 0.90. In 257 matches with detailed stats: 41 4Ks and 8 aces. Best month by rating: July 2026 at 1.27. OneUn1que loses the most ELO on Ancient (−302 ELO, win rate 52%). Things go best on Dust 2 (+138 ELO, win rate 55%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.05, Rating −0.13, Win rate −11 pp. Unchanged in recent months: ADR at 86.7, ELO at 3,770. Last 30 days: 110 matches, win rate 49%, net ELO −306.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.