OneTapd

Ireland
217 matches tracked 72 matches in 30 days
Last updated:

How does OneTapd play?

Rating 1.07 K/R 0.78 ADR 82.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 217 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (165 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

10% of 1v2s won and so well below the average (20%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 10%−10 pp · Ø 20% better than 2%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (48%).

Headshot rate 39%−9 pp · Ø 48% better than 8%
AWP share of kills 43%+32 pp · Ø 11% better than 99%
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 2.7
Knife kills 3 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so clearly above the average (13.1%).

2K rounds 14.3%+1.2 pp · Ø 13.1% better than 77%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 33x 4K, 2 aces in 165 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +109
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 82.4, Headshots at 39%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.78 (at the start 0.76). Clearly above the average (0.72).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −195 ELO
65 matches · 45% win rate
On Inferno −28 ELO
28 matches · 46% win rate
On Thursdays +13 ELO, win rate 40%

OneTapd loses the most ELO on Mirage: −195 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Dust 2

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 276
38% better than 12%
0.73 right on the average
78.6 better than 43%
0.98 better than 36%
52% of 393 duels better than 58%
31% of 52 situations better than 32%
Mirage65
45% better than 30%
0.77 better than 69%
80.2 better than 50%
1.08 better than 72%
56% of 394 duels better than 80%
26% of 47 situations better than 19%
Inferno28
46% better than 25%
0.79 better than 72%
82.6 better than 58%
1.09 better than 65%
63% of 155 duels better than 92%
57% of 21 situations better than 87%
Anubis12
75% -
0.85 -
85.3 -
1.18-
52% of 86 duels -
10% of 10 situations -
Nuke12
58% -
0.82 -
84.6 -
1.14-
65% of 77 duels -
50% of 12 situations -
Ancient11
27% -
0.85 -
91.3 -
1.12-
67% of 58 duels -
13% of 8 situations -
Cache9
44% -
0.90 -
97.4 -
1.22-
74% of 46 duels -
50% of 6 situations -
Overpass3
100% -
1.00 -
105.3 -
1.53-
62% of 13 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OneTapd plays

Across 217 matches OneTapd averages K/R 0.78, ADR 82.1 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Headshot rate at 39%, better than only 8% of level 9 players. Averages 16.8 kills per match with 39% headshots. The strongest map is Anubis with a 75% win rate in 12 matches. In 99 of 217 matches the rating was 1.10 or higher (46%), in 69 it was below 0.90. In 165 matches with detailed stats: 33 4Ks and 2 aces. Best month by rating: September 2026 at 1.09. OneTapd loses the most ELO on Mirage (−195 ELO, win rate 45%). Things go best on Dust 2 (+58 ELO, win rate 38%). Improved over the last three months: ELO +109. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 82.4, Headshots at 39%. Last 30 days: 72 matches, win rate 50%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.