OneN1neSky

South Korea
88 matches tracked 20 matches in 30 days
ELO
1,931
Peak across the last 88 matches: 2,078
Rank SEA ▲ 759 places
#4,345
30 days · prev. #5,104 · best #4,345
Last updated:

How does OneN1neSky play?

Rating 0.87 K/R 0.64 ADR 73.6 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 3% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 17% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Weakness
Last one alive

25% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 25%−15 pp · Ø 40% better than 3%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 18%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

0.85 K/D and so clearly below the average (1.02).

Headshot rate 56%+7 pp · Ø 49% better than 87%
AWP share of kills 2%−8 pp · Ø 10% better than 13%
K/D 0.85−0.17 · Ø 1.02 better than 3%
Pistol kills per match 2.6
Knife kills 2 in 88 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.7% of rounds and so well below the average (13.3%).

2K rounds 9.7%−3.6 pp · Ø 13.3% better than 1%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 26%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 8x 4K, 1 ace in 67 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 26%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 17%
Deaths per round 75%+3 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +183
= Stayed the same
Rating at 0.87, ADR at 72.9
▼ Got worse
K/R −0.04, Headshots −4 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.63 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −26 ELO
21 matches · 48% win rate
On Mirage −23 ELO
35 matches · 63% win rate
In match 2 of the day −23 ELO
26 matches · 46% win rate

OneN1neSky loses the most ELO on Dust 2: −26 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 28 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Highest rating in a match: 2.25 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
63% better than 89%
0.62 better than 8%
70.8 better than 10%
0.88 better than 11%
44% of 137 duels better than 16%
24% of 21 situations better than 15%
Dust 221
48% better than 42%
0.64 better than 12%
74.5 better than 21%
0.86 better than 5%
49% of 85 duels better than 43%
43% of 7 situations better than 64%
Ancient11
36% -
0.64 -
75.9 -
0.84-
41% of 44 duels -
33% of 6 situations -
Inferno10
70% -
0.65 -
77.9 -
0.92-
38% of 48 duels -
20% of 5 situations -
Anubis8
50% -
0.66 -
73.9 -
0.86-
40% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OneN1neSky plays

Across 88 matches OneN1neSky averages K/R 0.64, ADR 73.6 and a rating of 0.87. Biggest strength: Headshot rate at 56%, better than 87% of level 9 players. Most room to improve: Opening duels won at 41%, better than only 2% of level 9 players. Averages 13.9 kills per match with 56% headshots. The strongest map is Inferno with a 70% win rate in 10 matches. In 15 of 88 matches the rating was 1.10 or higher (17%), in 47 it was below 0.90. In 67 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. OneN1neSky loses the most ELO on Dust 2 (−26 ELO, win rate 48%). Things go best in match 1 of the day (−26 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, −26 ELO. Improved over the last three months: ELO +183. Got weaker: K/R −0.04, Headshots −4 pp, Win rate −3 pp. Unchanged in recent months: Rating at 0.87, ADR at 72.9. Last 30 days: 20 matches, win rate 35%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.