OneLastSh0t

Vietnam
125 matches tracked 39 matches in 30 days
ELO ▲ 19
1,818
30-day peak: 1,914
Rank SEA ▼ 4,376 places
#9,900
30 days · prev. #5,524 · best #5,524
Last updated:

How does OneLastSh0t play?

Rating 0.96 K/R 0.66 ADR 74.7 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 125 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 30%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.5% of rounds and so clearly below the average (13.1%).

2K rounds 11.5%−1.6 pp · Ø 13.1% better than 11%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.0−0.2 · Ø 2.2 better than 20%
4Ks and aces 8x 4K, 2 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

0.58 enemies flashed per round and so well above the average (0.28).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.58+0.30 · Ø 0.28 better than 97%
Deaths per round 67%−5 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +343
= Stayed the same
K/R at 0.65, Rating at 0.96, Win rate at 58%
▼ Got worse
ADR −4.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months: 0.65 (at the start 0.68). Clearly below the average (0.72).

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −27 ELO
24 matches · 42% win rate
On Mirage −25 ELO
27 matches · 63% win rate
Between 0:00 and 6:00 −47 ELO, win rate 42%
On Tuesdays −25 ELO, win rate 52%

OneLastSh0t loses the most ELO on Ancient: −27 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Cache
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
69% better than 95%
0.70 better than 34%
74.1 better than 20%
1.04 better than 58%
46% of 74 duels better than 24%
52% of 27 situations better than 84%
Mirage27
63% better than 88%
0.65 better than 14%
71.5 better than 11%
0.97 better than 35%
46% of 87 duels better than 24%
60% of 20 situations better than 94%
Ancient24
42% better than 21%
0.59 better than 2%
71.4 better than 7%
0.84 better than 5%
38% of 87 duels better than 3%
32% of 22 situations better than 36%
Inferno18
44% better than 21%
0.60 better than 4%
74.5 better than 23%
0.88 better than 9%
54% of 65 duels better than 57%
23% of 13 situations better than 17%
Anubis13
77% -
0.72 -
81.1 -
1.05-
52% of 33 duels -
60% of 10 situations -
Nuke8
50% -
0.73 -
79.2 -
0.99-
51% of 39 duels -
50% of 8 situations -
Cache4
50% -
0.76 -
86.4 -
1.01-
41% of 17 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OneLastSh0t plays

Across 125 matches OneLastSh0t averages K/R 0.66, ADR 74.7 and a rating of 0.96. Biggest strength: Deaths per round at just 67% (lower is better), better than 96% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.3 kills per match with 42% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 39 of 125 matches the rating was 1.10 or higher (31%), in 60 it was below 0.90. In 104 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. OneLastSh0t loses the most ELO on Ancient (−27 ELO, win rate 42%). Things go best on Dust 2 (+6 ELO, win rate 69%). Match no. 3 of the day goes best: 65% win rate, +6 ELO. Improved over the last three months: Headshots +3 pp, ELO +343. Got weaker: ADR −4.5. Unchanged in recent months: K/R at 0.65, Rating at 0.96, Win rate at 58%. Last 30 days: 39 matches, win rate 51%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.