OneCheez

Ukraine
177 matches tracked 12 matches in 30 days
Last updated:

How does OneCheez play?

Rating 0.99 K/R 0.76 ADR 84.2 from 177 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 18% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average.
Multi-killsEntry
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 7

Compared with 1,190 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 46%−5 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 78%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.00).

Headshot rate 47%+1 pp · Ø 46% better than 55%
AWP share of kills 10%−1 pp · Ø 11% better than 58%
K/D 0.93−0.07 · Ø 1.00 better than 28%
Pistol kills per match 2.5
Knife kills 1 in 177 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 13.6%+0.3 pp · Ø 13.3% better than 66%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 87%
MVPs per match 2.8+0.5 · Ø 2.3 better than 97%
4Ks and aces 36x 4K, 3 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 53%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 79%
Enemies flashed per round 0.22−0.04 · Ø 0.26 better than 39%
Deaths per round 81%+9 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76, Rating at 1.00, ADR at 83.8, Headshots at 47%, Win rate at 49%, ELO at 1,511
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.76 (at the start 0.77). Slightly above the average (0.73).

Patterns

From the last 177 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
42 matches · 38% win rate
In match 3 of the day −46 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 −68 ELO, win rate 40%
On Sundays ±0 ELO, win rate 33%

OneCheez loses the most ELO on Mirage: −61 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Highest rating in a match: 2.36 · Mirage
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 177 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
38% better than 12%
0.77 better than 74%
83.8 better than 74%
1.00 better than 54%
50% of 247 duels right on the average
69% of 13 situations better than 98%
Dust 234
56% better than 73%
0.75 better than 69%
82.2 better than 70%
0.99 right on the average
46% of 218 duels better than 28%
45% of 11 situations better than 71%
Anubis26
69% better than 96%
0.80 better than 89%
89.2 better than 94%
1.05 better than 74%
51% of 194 duels better than 58%
50% of 4 situations better than 78%
Ancient25
40% better than 17%
0.75 better than 70%
85.4 better than 83%
0.98 right on the average
52% of 151 duels better than 69%
43% of 7 situations better than 65%
Inferno20
30% better than 3%
0.66 better than 26%
76.8 better than 40%
0.86 better than 9%
34% of 150 duels better than 1%
20% of 5 situations better than 17%
Nuke19
58% better than 62%
0.83 better than 85%
89.6 better than 85%
1.10 better than 72%
48% of 124 duels better than 35%
43% of 7 situations better than 63%
Cache8
63% -
0.75 -
81.8 -
0.98-
51% of 59 duels -
33% of 3 situations -
Vertigo3
67% -
0.72 -
88.6 -
0.91-
45% of 29 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How OneCheez plays

Across 177 matches OneCheez averages K/R 0.76, ADR 84.2 and a rating of 0.99. Biggest strength: Rounds with first kill at 13%, better than 88% of level 7 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 7 players. Averages 17.3 kills per match with 47% headshots. The strongest map is Anubis with a 69% win rate in 26 matches. In 63 of 177 matches the rating was 1.10 or higher (36%), in 65 it was below 0.90. In 135 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: August 2026 at 1.01. OneCheez loses the most ELO on Mirage (−61 ELO, win rate 38%). Things go best on Dust 2 (+36 ELO, win rate 56%). From match no. 5 of the day on, things go best: 59% win rate, −3 ELO. Unchanged in recent months: K/R at 0.76, Rating at 1.00, ADR at 83.8, Headshots at 47%, Win rate at 49%, ELO at 1,511. Last 30 days: 12 matches, win rate 58%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.