On1zuka_

BY
84 matches tracked
Last updated:

How does On1zuka_ play?

Rating 0.96 (from 27 matches) K/R 0.70 ADR 78.4 from 84 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56% on level 4
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 27 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 33%
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (27 matches).

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

On1zuka_ gets the first kill in 11 of 100 rounds. 1 percentage point above the level 4 average (10%).

Rounds with first kill 11%+1 pp better than 70%
Opening duels won 47%−2 pp better than 39%

Clutch

Weakness
Last one alive

On1zuka_ wins 20 of 100 1v1s. 19 percentage points below the level 4 average (39%).

Clutch 1v1 won 20%−19 pp better than 1%
Clutch 1v2 won 18%−4 pp better than 36%
Clutch kills per match 1.1−0.5 better than 11%

Weapons and aim

Average
Where do the kills come from?

41 of 100 kills by On1zuka_ are headshots. 2 percentage points below the level 4 average (43%).

Headshot rate 41%−2 pp better than 40%
AWP share of kills 15%+4 pp better than 71%
K/D 0.94−0.02 better than 53%
Pistol kills per match 1.9
Knife kills 3 in 84 matches

Impact

Average
Damage and big rounds

On1zuka_ gets exactly 2 kills in 13.6 of 100 rounds. 0.9 percentage points above the level 4 average (12.7%).

2K rounds 13.6%+0.9 pp better than 81%
3K rounds 2.9%−0.7 pp better than 21%
MVPs per match 2.10.0 on par
4Ks and aces 4x 4K, 1 ace in 27 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.06 enemies flashed per round (6 per 100 rounds). 0.18 below the level 4 average (0.24).

Utility hit rate 38%+4 pp better than 75%
Utility damage per round 4.0+0.2 better than 60%
Enemies flashed per round 0.06−0.18 better than 6%
Deaths per round 74%+1 pp better than 49%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Win rate +13 pp, ELO +149
= Stayed the same
Headshots at 41%
▼ Got worse
K/R −0.05, ADR −7.9

Aug 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.67 (at the start 0.72). 0.03 below the level 4 average (0.70).

Patterns

From the last 84 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −58 ELO
25 matches · 44% win rate

On1zuka_ loses the most ELO in match 2 of the day: −58 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.07 · Anubis
  3. Most kills in a match: 35 · Ancient

Maps in detail

from the last 84 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient31
48% better than 46%
0.68 better than 39%
76.7 better than 43%
0.87-
47% of 138 duels better than 42%
26% of 19 situations better than 26%
Anubis23
52% better than 58%
0.73 better than 65%
82.6 better than 75%
0.94-
48% of 129 duels better than 45%
30% of 10 situations better than 30%
Nuke12
67% -
0.70 -
74.0 -
0.95-
52% of 60 duels -
33% of 6 situations -
Cache9
44% -
0.67 -
72.2 -
1.11-
43% of 53 duels -
20% of 5 situations -
Dust 23
67% -
0.89 -
95.4 -
1.46-
53% of 19 duels -
100% of 1 situations -
Mirage3
0% -
0.61 -
73.2 -
-
50% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How On1zuka_ plays

Across 84 matches On1zuka_ averages K/R 0.70 and ADR 78.4; the rating across the 27 rated matches is 0.96. Biggest strength: Utility hit rate at 38%, better than 75% of level 4 players. Most room to improve: Clutch 1v1 won at 20%, better than only 1% of level 4 players. Averages 15.3 kills per match with 41% headshots. The strongest map is Nuke with a 67% win rate in 12 matches. In 10 of 27 matches the rating was 1.10 or higher (37%), in 13 it was below 0.90. In 27 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: August 2026 at 0.96. On1zuka_ loses the most ELO in match 2 of the day (−58 ELO, win rate 44%). Things go best in match 1 of the day (+129 ELO, win rate 59%). Match no. 1 of the day goes best: 59% win rate, +129 ELO. Improved over the last three months: Win rate +13 pp, ELO +149. Got weaker: K/R −0.05, ADR −7.9. Unchanged in recent months: Headshots at 41%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.