On1ymayhem

Russia
77 matches tracked 43 matches in 30 days
Last updated:

How does On1ymayhem play?

Rating 1.20 K/R 0.86 ADR 91.7 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 77 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 36% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More damage per round than the level 9 average.
Multi-killsDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 13%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so well above the average (1.00).

Headshot rate 49%+1 pp · Ø 48% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.22+0.22 · Ø 1.00 better than 96%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.1%).

2K rounds 16.4%+3.3 pp · Ø 13.1% better than 98%
3K rounds 5.5%+1.6 pp · Ø 3.9% better than 93%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 12x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 34%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.34+0.06 · Ø 0.28 better than 70%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +173
= Stayed the same
K/R at 0.87, Rating at 1.20, ADR at 91.4, Headshots at 48%
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: May 2026 with 0.90. Last 3 months: 0.87 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −88 ELO
22 matches · 45% win rate
In match 2 of the day −28 ELO
20 matches · 45% win rate

On1ymayhem loses the most ELO on Mirage: −88 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Highest rating in a match: 2.13 · Dust 2
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 229
66% better than 92%
0.90 better than 97%
96.4 better than 97%
1.26 better than 96%
57% of 147 duels better than 83%
42% of 26 situations better than 63%
Mirage22
45% better than 30%
0.76 better than 64%
81.6 better than 58%
1.06 better than 66%
46% of 78 duels better than 24%
33% of 15 situations better than 37%
Nuke10
40% -
0.94 -
97.8 -
1.28-
50% of 44 duels -
25% of 12 situations -
Anubis8
63% -
0.95 -
97.8 -
1.32-
63% of 41 duels -
40% of 5 situations -
Ancient3
33% -
0.80 -
89.1 -
1.07-
71% of 17 duels -
0% of 3 situations -
Cache3
67% -
0.75 -
76.6 -
1.18-
42% of 12 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How On1ymayhem plays

Across 77 matches On1ymayhem averages K/R 0.86, ADR 91.7 and a rating of 1.20. Biggest strength: Rating at 1.20, better than 96% of level 9 players. Most room to improve: Clutch 1v1 won at 30%, better than only 13% of level 9 players. Averages 19.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 66% win rate in 29 matches. In 45 of 77 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: May 2026 at 1.32. On1ymayhem loses the most ELO on Mirage (−88 ELO, win rate 45%). Improved over the last three months: ELO +173. Got weaker: Win rate −10 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.20, ADR at 91.4, Headshots at 48%. Last 30 days: 43 matches, win rate 44%, net ELO −82.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.