Omega_gon

Spain
On FACEIT since 2018 321 matches tracked 54 matches in 30 days
ELO ▼ 61
3,120
30-day peak: 3,273
Rank EU ▼ 1,353 places
#4,844
Spain #46 in Spain
30 days · prev. #3,491 · best #2,818
Last updated:

How does Omega_gon play?

Rating 1.04 K/R 0.73 ADR 80.2 from 321 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 321 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (271 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Weakness
Last one alive

28% of 1v1s won and so well below the average (40%).

Clutch 1v1 won 28%−12 pp · Ø 40% better than 5%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 19%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so just below the average (1.07).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.04−0.03 · Ø 1.07 better than 34%
Pistol kills per match 2.7
Knife kills 4 in 321 matches

Impact

Weakness
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.9%+0.3 pp · Ø 13.6% better than 50%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 24%
MVPs per match 2.2−0.2 · Ø 2.4 better than 24%
4Ks and aces 44x 4K, 6 aces in 271 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.32).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 4.1+0.3 · Ø 3.8 better than 59%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
ADR at 80.4, ELO at 3,248
▼ Got worse
K/R −0.04, Rating −0.10, Win rate −10 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just below the average (0.75).

Patterns

From the last 321 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −264 ELO
51 matches · 37% win rate
On Ancient −205 ELO
65 matches · 46% win rate
On Sundays −102 ELO, win rate 38%

Omega_gon loses the most ELO in match 2 of the day: −264 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.32 · Cache
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 33 · Inferno

Maps in detail

from the last 321 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
49% better than 25%
0.72 better than 30%
77.8 better than 27%
1.00 better than 27%
54% of 302 duels better than 58%
40% of 42 situations better than 54%
Ancient65
46% better than 20%
0.76 right on the average
83.2 better than 54%
1.06 right on the average
56% of 332 duels better than 70%
21% of 43 situations better than 12%
Dust 265
52% better than 38%
0.74 better than 40%
80.6 better than 41%
1.05 better than 41%
56% of 278 duels better than 68%
28% of 32 situations better than 21%
Nuke36
61% better than 58%
0.75 better than 40%
78.3 better than 28%
1.07 better than 45%
46% of 164 duels better than 15%
18% of 17 situations better than 8%
Anubis31
55% better than 48%
0.69 better than 20%
75.0 better than 16%
0.98 better than 22%
53% of 146 duels right on the average
23% of 13 situations better than 14%
Inferno31
65% better than 59%
0.73 better than 27%
83.1 better than 45%
1.04 better than 24%
58% of 198 duels better than 56%
21% of 14 situations better than 11%
Cache16
75% better than 92%
0.75 better than 32%
84.1 better than 43%
1.06 better than 32%
56% of 86 duels better than 55%
33% of 9 situations better than 38%

Compared with players on the same level who have at least 15 matches on the map.

How Omega_gon plays

Across 321 matches Omega_gon averages K/R 0.73, ADR 80.2 and a rating of 1.04. Most room to improve: Clutch 1v1 won at 28%, better than only 5% of level 10 · 3,000-3,499 ELO players. Averages 16.0 kills per match with 51% headshots. The strongest map is Cache with a 75% win rate in 16 matches. In 129 of 321 matches the rating was 1.10 or higher (40%), in 108 it was below 0.90. In 271 matches with detailed stats: 44 4Ks and 6 aces. Best month by rating: July 2026 at 1.12. Omega_gon loses the most ELO in match 2 of the day (−264 ELO, win rate 37%). Things go best from match 5 of the day (+297 ELO, win rate 60%). Match no. 1 of the day goes best: 61% win rate, +109 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: K/R −0.04, Rating −0.10, Win rate −10 pp. Unchanged in recent months: ADR at 80.4, ELO at 3,248. Last 30 days: 54 matches, win rate 50%, net ELO −93.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.