Olskey

Romania
On FACEIT since 2018 296 matches tracked 84 matches in 30 days
ELO ▼ 240
2,004
30-day peak: 2,370
Rank EU
#241,969
Romania #3,045 in Romania
Last updated:

How does Olskey play?

Rating 1.00 K/R 0.73 ADR 80.8 from 296 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 296 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 21% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. More first kills per match than the level 9 average.
ClutcherEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 90%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

50% headshots and so slightly above the average (48%).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 3.0
Knife kills 6 in 296 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.0%−0.1 pp · Ø 13.1% better than 42%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 76%
MVPs per match 2.6+0.4 · Ø 2.2 better than 85%
4Ks and aces 40x 4K, 3 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.74, Rating at 1.00, ADR at 81.0
▼ Got worse
Win rate −8 pp, ELO −367

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.72).

Patterns

From the last 296 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −79 ELO
25 matches · 64% win rate
In match 4 of the day −50 ELO
36 matches · 42% win rate
On Tuesdays −120 ELO, win rate 39%

Olskey loses the most ELO on Cache: −79 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Anubis
  2. Most kills in a match: 41 · Ancient
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 296 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
58% better than 76%
0.76 better than 65%
84.7 better than 73%
1.03 better than 54%
47% of 636 duels better than 30%
33% of 30 situations better than 38%
Mirage70
56% better than 69%
0.74 better than 54%
80.8 better than 54%
1.01 right on the average
49% of 326 duels better than 41%
50% of 34 situations better than 80%
Ancient41
34% better than 5%
0.68 better than 21%
76.2 better than 25%
0.90 better than 13%
45% of 227 duels better than 18%
38% of 24 situations right on the average
Nuke27
44% better than 17%
0.70 better than 26%
76.5 better than 22%
0.99 better than 31%
41% of 140 duels better than 4%
60% of 15 situations better than 89%
Cache25
64% -
0.78 -
86.9 -
1.05-
54% of 171 duels -
56% of 16 situations -
Anubis19
42% better than 21%
0.75 better than 60%
80.5 right on the average
1.03 better than 53%
55% of 110 duels better than 74%
40% of 10 situations better than 58%
Inferno16
38% better than 10%
0.77 better than 65%
79.8 better than 45%
1.03 better than 52%
46% of 119 duels better than 18%
33% of 12 situations better than 36%
Aim_redline_faceit4
75% -
0.51 -
63.7 -
0.85-
51% of 88 duels -
51% of 88 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Olskey plays

Across 296 matches Olskey averages K/R 0.73, ADR 80.8 and a rating of 1.00. Biggest strength: Rounds with first kill at 15%, better than 95% of level 9 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 9 players. Averages 16.2 kills per match with 50% headshots. The strongest map is Cache with a 64% win rate in 25 matches. In 102 of 296 matches the rating was 1.10 or higher (34%), in 128 it was below 0.90. In 227 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. Olskey loses the most ELO on Cache (−79 ELO, win rate 64%). Things go best on Mirage (+113 ELO, win rate 56%). From match no. 5 of the day on, things go best: 62% win rate, +98 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: Win rate −8 pp, ELO −367. Unchanged in recent months: K/R at 0.74, Rating at 1.00, ADR at 81.0. Last 30 days: 84 matches, win rate 46%, net ELO −139.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.