OliverFurlan

Sweden
On FACEIT since 2025 263 matches tracked 103 matches in 30 days
Last updated:

How does OliverFurlan play?

Rating 1.13 K/R 0.80 ADR 86.1 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 263 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 40%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.15+0.11 · Ø 1.04 better than 79%
Pistol kills per match 2.5
Knife kills 15 in 263 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 65%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 76%
MVPs per match 2.6+0.2 · Ø 2.4 better than 74%
4Ks and aces 60x 4K, 8 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 47%
Utility damage per round 5.4+1.3 · Ø 4.1 better than 82%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, ADR +4.1, Win rate +4 pp, ELO +175
= Stayed the same
K/R at 0.81, Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months: 0.81 (at the start 0.79). Clearly above the average (0.74).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −61 ELO
70 matches · 54% win rate
On Inferno −53 ELO
28 matches · 32% win rate
On Mondays −93 ELO, win rate 45%

OliverFurlan loses the most ELO on Mirage: −61 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 44 · Dust 2
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
54% better than 56%
0.82 better than 80%
86.7 better than 75%
1.16 better than 83%
59% of 339 duels better than 87%
37% of 49 situations better than 43%
Dust 259
53% right on the average
0.82 better than 80%
86.2 better than 73%
1.18 better than 84%
51% of 263 duels better than 45%
38% of 40 situations right on the average
Anubis35
54% better than 57%
0.75 right on the average
85.2 better than 70%
1.05 right on the average
45% of 188 duels better than 15%
18% of 11 situations better than 8%
Ancient31
48% better than 34%
0.75 better than 46%
82.4 better than 47%
1.04 better than 47%
46% of 157 duels better than 17%
46% of 24 situations better than 72%
Inferno28
32% better than 3%
0.73 better than 34%
80.5 better than 32%
0.99 better than 19%
49% of 151 duels better than 18%
18% of 17 situations better than 9%
Cache18
44% -
0.92 -
94.5 -
1.28-
56% of 114 duels -
44% of 9 situations -
Nuke18
78% better than 97%
0.88 better than 87%
90.7 better than 83%
1.27 better than 92%
58% of 78 duels better than 76%
33% of 9 situations better than 33%
Vertigo4
75% -
0.88 -
93.8 -
1.22-
25% of 12 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How OliverFurlan plays

Across 263 matches OliverFurlan averages K/R 0.80, ADR 86.1 and a rating of 1.13. Biggest strength: Utility damage per round at 5.4, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Nuke with a 78% win rate in 18 matches. In 132 of 263 matches the rating was 1.10 or higher (50%), in 67 it was below 0.90. In 222 matches with detailed stats: 60 4Ks and 8 aces. Best month by rating: October 2026 at 1.20. OliverFurlan loses the most ELO on Mirage (−61 ELO, win rate 54%). Things go best on Dust 2 (+71 ELO, win rate 53%). Match no. 2 of the day goes best: 57% win rate, +24 ELO. Improved over the last three months: Rating +0.05, ADR +4.1, Win rate +4 pp, ELO +175. Unchanged in recent months: K/R at 0.81, Headshots at 49%. Last 30 days: 103 matches, win rate 50%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.