Oleg13sm

Belarus
On FACEIT since 2020 104 matches tracked 52 matches in 30 days
ELO ▼ 144
2,030
30-day peak: 2,179
Rank EU
#221,985
Belarus #5,152 in Belarus
Last updated:

How does Oleg13sm play?

Rating 0.93 K/R 0.67 ADR 77.1 from 104 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 104 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

62% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 62%+23 pp · Ø 39% better than 99%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 0%−12 pp · Ø 12% better than 1%
K/D 0.92−0.11 · Ø 1.03 better than 13%
Pistol kills per match 2.6

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 30%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.7+0.5 · Ø 4.2 better than 67%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +8.9, Headshots +2 pp, Win rate +5 pp, ELO +279
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.68 (at the start 0.62). Clearly below the average (0.74).

Patterns

From the last 104 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 30 · Mirage
  3. Highest rating in a match: 2.03 · Mirage

Maps in detail

from the last 104 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
45% better than 28%
0.65 better than 12%
75.6 better than 24%
0.91 better than 14%
45% of 181 duels better than 17%
50% of 16 situations better than 82%
Dust 236
50% better than 44%
0.69 better than 26%
80.1 better than 47%
0.97 better than 29%
42% of 128 duels better than 10%
70% of 20 situations better than 98%
Ancient12
42% -
0.60 -
77.0 -
0.80-
42% of 53 duels -
33% of 6 situations -
Anubis8
38% -
0.72 -
77.8 -
1.01-
60% of 30 duels -
33% of 3 situations -
Inferno4
50% -
0.69 -
67.2 -
1.02-
50% of 20 duels -
0% of 1 situations -
Nuke4
75% -
0.67 -
76.8 -
0.98-
26% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oleg13sm plays

Across 104 matches Oleg13sm averages K/R 0.67, ADR 77.1 and a rating of 0.93. Biggest strength: Clutch 1v1 won at 62%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.93, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 50% win rate in 36 matches. In 26 of 104 matches the rating was 1.10 or higher (25%), in 48 it was below 0.90. In 80 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. Things go best on Mirage (+18 ELO, win rate 45%). Improved over the last three months: K/R +0.06, Rating +0.06, ADR +8.9, Headshots +2 pp, Win rate +5 pp, ELO +279. Last 30 days: 52 matches, win rate 50%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.