Oldschool__
How does Oldschool__ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (91 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.82 K/D and so well below the average (1.02).
Impact
Weakness1.9 MVPs per match and so well below the average (2.3).
Utility and deaths
AverageDied in 78% of rounds and so well above the average (72%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.65 (at the start 0.60). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.86 (at the start 0.83). Well below the average (1.02).
Damage per round (ADR)
Best month: September 2026 with 80.2. Last 3 months: 72.4 (at the start 67.3). Clearly below the average (80.4).
Share of headshot kills
Best month: October 2026 with 61%. Last 3 months: 58% (at the start 54%). Well above the average (49%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 48% (at the start 44%). Just below the average (49%).
Best month: October 2026 with 2,190. Last 3 months: 2,190 (at the start 1,972).
Rounds with first kill
Best month: September 2026 with 14%.
1v1 clutches won
Best month: October 2026 with 44%.
Patterns
From the last 152 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Oldschool__ loses the most ELO on Dust 2: −31 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.96 · Mirage
Maps in detail
from the last 152 matchesCompared with players on the same level who have at least 15 matches on the map.
How Oldschool__ plays
Across 152 matches Oldschool__ averages K/R 0.64, ADR 70.9 and a rating of 0.85. Biggest strength: Headshot rate at 57%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: K/D at 0.82, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 57% headshots. The strongest map is Inferno with a 56% win rate in 18 matches. In 31 of 152 matches the rating was 1.10 or higher (20%), in 92 it was below 0.90. In 91 matches with detailed stats: 9 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Oldschool__ loses the most ELO on Dust 2 (−31 ELO, win rate 45%). Things go best from match 5 of the day (+30 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +30 ELO. Improved over the last three months: K/R +0.05, ADR +5.1, Headshots +4 pp, Win rate +4 pp, ELO +218. Unchanged in recent months: Rating at 0.86. Last 30 days: 32 matches, win rate 44%, net ELO +24.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.