OlaviT_

Finland
50 matches tracked 41 matches in 30 days
Last updated:

How does OlaviT_ play?

Rating 0.91 K/R 0.69 ADR 78.8 from 50 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37% on level 3
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 46%
Rating spread from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 8% good 1.10 to 1.29 12% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 44%
better than most on level 3 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 75%
Opening duels won 49%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 36%−2 pp better than 44%
Clutch 1v2 won 24%+3 pp better than 75%
Clutch kills per match 1.5−0.1 better than 46%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 42%0 pp level
AWP share of kills 6%−5 pp better than 34%
K/D 0.88−0.06 better than 33%
Pistol kills per match 2.2

Impact

Average
Damage and big rounds
Rounds with 2K 11.1%−1.7 pp better than 22%
Rounds with 3K 3.8%+0.2 pp better than 70%
MVPs per match 2.0−0.1 better than 54%
4Ks and aces 10x 4K, 0 aces in 50 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 23%−11 pp better than 4%
Utility damage per round 2.4−1.3 better than 22%
Enemies flashed per round 0.09−0.14 better than 13%
Rounds with a death 78%+4.0 pp better than 13%

Progress

One value per month, dashed line is the Level 3 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.86
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.86.

Patterns

From the last 50 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Mirage
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 32 · Nuke

Maps in detail

from the last 50 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage16
50% better than 55%
0.70 better than 60%
77.8 better than 62%
0.97 better than 59%
44% of 85 duels better than 31%
20% of 10 situations better than 13%
Nuke10
80% –
0.65 –
75.4 –
0.89–
51% of 43 duels –
50% of 8 situations –
Dust 29
44% –
0.89 –
97.2 –
1.15–
61% of 36 duels –
33% of 3 situations –
Ancient6
33% –
0.61 –
74.1 –
0.83–
46% of 28 duels –
0% of 1 situations –
Anubis5
40% –
0.61 –
76.6 –
0.73–
60% of 30 duels –
100% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How OlaviT_ plays

Across 50 matches OlaviT_ averages K/R 0.69, ADR 78.8 and a rating of 0.91. Most room to improve: Utility with impact at 23%. That is better than only 4% of players on level 3. On average 15.1 kills per match, 42% of them headshots. The strongest map is Nuke with a 80% win rate in 10 matches. In 13 of 50 matches the rating was 1.10 or higher (26%), in 27 it was below 0.90. In 50 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.18. Last 30 days: 41 matches, win rate 54%, ELO balance −37.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 3): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.