Olafuss

Poland
On FACEIT since 2024 97 matches tracked 34 matches in 30 days
Last updated:

How does Olafuss play?

Rating 0.98 K/R 0.71 ADR 75.1 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 97 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 12% very weak below 0.75 33%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so clearly below the average (50%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 45%−5 pp · Ø 50% better than 11%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so just below the average (1.00).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−3 pp · Ø 10% better than 40%
K/D 0.97−0.03 · Ø 1.00 better than 37%
Pistol kills per match 2.4
Knife kills 2 in 97 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.8%−0.4 pp · Ø 13.2% better than 43%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 56%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 7x 4K, 2 aces in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (4.3).

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 1.9−2.4 · Ø 4.3 better than 4%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 0.97, Win rate at 49%
▼ Got worse
K/R −0.06, ADR −7.9

Sep to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.73).

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
33 matches · 42% win rate

Olafuss loses the most ELO in match 1 of the day: ±0 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage26
46% better than 33%
0.71 better than 41%
77.9 better than 41%
0.96 better than 33%
47% of 119 duels better than 31%
27% of 11 situations better than 21%
Dust 219
53% better than 58%
0.69 better than 33%
71.4 better than 12%
0.98 better than 40%
37% of 84 duels better than 2%
29% of 7 situations better than 28%
Anubis17
41% better than 20%
0.73 better than 48%
73.4 better than 17%
0.99 better than 40%
58% of 57 duels better than 84%
30% of 10 situations better than 31%
Ancient11
64% -
0.67 -
68.8 -
0.95-
51% of 47 duels -
43% of 7 situations -
Inferno10
50% -
0.80 -
84.2 -
1.11-
56% of 36 duels -
50% of 4 situations -
Nuke9
44% -
0.70 -
80.1 -
0.94-
47% of 34 duels -
100% of 2 situations -
Cache5
60% -
0.63 -
68.9 -
0.85-
29% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Olafuss plays

Across 97 matches Olafuss averages K/R 0.71, ADR 75.1 and a rating of 0.98. Most room to improve: Utility damage per round at 1.9, better than only 4% of level 9 players. Averages 15.5 kills per match with 49% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 35 of 97 matches the rating was 1.10 or higher (36%), in 44 it was below 0.90. In 77 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. Olafuss loses the most ELO in match 1 of the day (±0 ELO, win rate 42%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −7.9. Unchanged in recent months: Rating at 0.97, Win rate at 49%. Last 30 days: 34 matches, win rate 44%, net ELO −19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.