Ol1v_
How does Ol1v_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (50%).
Clutch
Average21% of 1v1s won and so well below the average (38%).
Weapons and aim
Average0.90 K/D and so clearly below the average (1.00).
Impact
AverageExactly 3 kills in 2.8% of rounds and so well below the average (3.9%).
Utility and deaths
Average3.0 utility damage per round and so well below the average (4.3).
Progress
One value per month, dashed line is the level 9 averageAug to Sep 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: May 2026 with 0.81. Last 3 months unchanged at 0.67. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: September 2026 with 0.98. Last 3 months: 0.93 (at the start 0.95). Clearly below the average (1.01).
Damage per round (ADR)
Best month: May 2026 with 82.5. Last 3 months: 73.8 (at the start 71.2). Clearly below the average (79.6).
Share of headshot kills
Best month: May 2026 with 56%. Last 3 months: 52% (at the start 55%). Clearly above the average (49%).
Matches won (win rate)
Best month: May 2026 with 57%. Last 3 months: 42% (at the start 52%). Well below the average (49%).
Best month: July 2026 with 1,996. Last 3 months: 1,843 (at the start 1,996).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 25%.
Patterns
From the last 140 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Ol1v_ loses the most ELO on Ancient: −79 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 27 · Nuke
- Highest rating in a match: 2.36 · Ancient
- Longest win streak: 6 wins in a row · Inferno
Maps in detail
from the last 140 matchesCompared with players on the same level who have at least 15 matches on the map.
How Ol1v_ plays
Across 140 matches Ol1v_ averages K/R 0.67 and ADR 72.2; the rating across the 114 rated matches is 0.94. Biggest strength: Headshot rate at 54%, better than 81% of level 9 players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 9 players. Averages 14.3 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 43 matches. In 38 of 114 matches the rating was 1.10 or higher (33%), in 57 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 0.98. Ol1v_ loses the most ELO on Ancient (−79 ELO, win rate 45%). Things go best on Mirage (+42 ELO, win rate 58%). Got weaker: Headshots −3 pp, Win rate −10 pp, ELO −153. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 73.8.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.