MZ_Slayer

Mongolia
On FACEIT since 2015 403 matches tracked 211 matches in 30 days
ELO ▼ 189
3,123
30-day peak: 3,358
Rank SEA ▼ 64 places
#101
Mongolia #33 in Mongolia
30 days · prev. #37 · best #28
Last updated:

How does MZ_Slayer play?

Rating 1.16 K/R 0.82 ADR 86.0 from 403 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 403 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Multi-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).

3,000-3,499 ELO

Compared with 7,507 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 44%+3 pp · Ø 41% better than 76%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 51%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 72%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.0
Zeus kills1 in 403 matches
Knife kills 12 in 403 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).

2K rounds 14.6%+1.1 pp · Ø 13.5% better than 69%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 100x 4K, 9 aces in 380 matches

Utility and deaths

Average
Nades, flashes and deaths

0.47 enemies flashed per round and so well above the average (0.32).

Utility hit rate 39%+5 pp · Ø 34% better than 86%
Utility damage per round 4.6+0.7 · Ø 3.9 better than 74%
Enemies flashed per round 0.47+0.15 · Ø 0.32 better than 87%
Deaths per round 69%−2 pp · Ø 71% better than 65%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +320
= Stayed the same
Headshots at 53%, Win rate at 56%
▼ Got worse
K/R −0.07, Rating −0.08, ADR −7.3

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.84
JunJulAugSepOctNov

Best month: June 2026 with 0.91. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −74 ELO
28 matches · 50% win rate
On Ancient −18 ELO
48 matches · 50% win rate
Between 6:00 and 12:00 −43 ELO, win rate 46%
On Sundays −38 ELO, win rate 42%

MZ_Slayer loses the most ELO on Cache: −74 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.60 · Vertigo
  3. Longest win streak: 11 wins in a row · Ancient
  4. Most kills in a match: 41 · Mirage

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage135
59% better than 69%
0.83 better than 79%
87.0 better than 73%
1.16 better than 78%
50% of 522 duels better than 35%
38% of 71 situations better than 47%
Dust 2123
55% right on the average
0.80 better than 69%
84.3 better than 61%
1.15 better than 73%
53% of 446 duels right on the average
38% of 79 situations better than 46%
Ancient48
50% better than 32%
0.80 better than 71%
84.5 better than 62%
1.13 better than 73%
46% of 171 duels better than 16%
39% of 44 situations better than 51%
Anubis38
55% better than 49%
0.85 better than 87%
87.8 better than 79%
1.23 better than 90%
52% of 162 duels better than 47%
52% of 29 situations better than 83%
Cache28
50% better than 23%
0.84 better than 74%
88.9 better than 72%
1.19 better than 74%
46% of 119 duels better than 11%
48% of 23 situations better than 67%
Inferno16
50% better than 16%
0.83 better than 67%
86.5 better than 55%
1.21 better than 67%
56% of 54 duels better than 47%
38% of 13 situations better than 44%
Nuke10
60% -
0.75 -
84.3 -
1.06-
53% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MZ_Slayer plays

Across 403 matches MZ_Slayer averages K/R 0.82, ADR 86.0 and a rating of 1.16. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 231 of 403 matches the rating was 1.10 or higher (57%), in 100 it was below 0.90. In 380 matches with detailed stats: 100 4Ks and 9 aces. Best month by rating: June 2026 at 1.29. MZ_Slayer loses the most ELO on Cache (−74 ELO, win rate 50%). Things go best in match 1 of the day (+180 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +180 ELO. Improved over the last three months: ELO +320. Got weaker: K/R −0.07, Rating −0.08, ADR −7.3. Unchanged in recent months: Headshots at 53%, Win rate at 56%. Last 30 days: 211 matches, win rate 53%, net ELO −85.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.