MZ_Slayer
Name history of MZ_Slayer
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does MZ_Slayer play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).
Compared with 7,507 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average44% of 1v1s won and so slightly above the average (41%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.05).
Impact
StrengthExactly 3 kills in 5.1% of rounds and so clearly above the average (4.2%).
Utility and deaths
Average0.47 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageSep to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: June 2026 with 0.91. Last 3 months: 0.80 (at the start 0.87). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.29. Last 3 months: 1.15 (at the start 1.23). Clearly above the average (1.05).
Damage per round (ADR)
Best month: June 2026 with 96.2. Last 3 months: 84.7 (at the start 92.0). Slightly above the average (80.9).
Share of headshot kills
Best month: August 2026 with 55%. Last 3 months: 53% (at the start 52%). Right on the average (53%).
Matches won (win rate)
Best month: September 2026 with 64%. Last 3 months: 56% (at the start 57%). Clearly above the average (52%).
Best month: October 2026 with 3,358. Last 3 months: 3,123 (at the start 2,803).
Rounds with first kill
Best month: November 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 54%.
Patterns
From the last 403 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MZ_Slayer loses the most ELO on Cache: −74 ELO, 50% win rate
Records and milestones
from recorded matches- Recorded match no. 250 · Anubis
- Highest rating in a match: 2.60 · Vertigo
- Longest win streak: 11 wins in a row · Ancient
- Most kills in a match: 41 · Mirage
Maps in detail
from the last 403 matchesCompared with players on the same level who have at least 15 matches on the map.
How MZ_Slayer plays
Across 403 matches MZ_Slayer averages K/R 0.82, ADR 86.0 and a rating of 1.16. Biggest strength: Utility hit rate at 39%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 53% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 231 of 403 matches the rating was 1.10 or higher (57%), in 100 it was below 0.90. In 380 matches with detailed stats: 100 4Ks and 9 aces. Best month by rating: June 2026 at 1.29. MZ_Slayer loses the most ELO on Cache (−74 ELO, win rate 50%). Things go best in match 1 of the day (+180 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +180 ELO. Improved over the last three months: ELO +320. Got weaker: K/R −0.07, Rating −0.08, ADR −7.3. Unchanged in recent months: Headshots at 53%, Win rate at 56%. Last 30 days: 211 matches, win rate 53%, net ELO −85.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.