Ohayonz

Israel
226 matches tracked 59 matches in 30 days
Last updated:

How does Ohayonz play?

Rating 0.91 (from 197 matches) K/R 0.69 ADR 79.3 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average. Higher headshot rate than the level 7 average.
AWPerEntryHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 88%
Opening duels won 52%+1 pp · Ø 51% better than 70%

Clutch

Weakness
Last one alive

10% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 6%
Clutch 1v2 won 10%−12 pp · Ø 22% better than 3%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 13%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (47%).

Headshot rate 58%+11 pp · Ø 47% better than 96%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 0.91−0.12 · Ø 1.03 better than 20%
Pistol kills per match 2.7
Knife kills 5 in 226 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 32%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 28%
4Ks and aces 17x 4K, 5 aces in 152 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 32%−4 pp · Ø 36% better than 30%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 57%
Enemies flashed per round 0.21−0.06 · Ø 0.27 better than 38%
Deaths per round 76%+4 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
ELO at 1,507
▼ Got worse
K/R −0.06, Rating −0.06, ADR −5.4, Headshots −2 pp, Win rate −6 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.67 (at the start 0.73). Clearly below the average (0.74).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −111 ELO
43 matches · 44% win rate
In match 1 of the day −49 ELO
60 matches · 45% win rate
Between 12:00 and 18:00 +17 ELO, win rate 44%

Ohayonz loses the most ELO on Inferno: −111 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
59% better than 78%
0.73 better than 56%
84.1 better than 76%
0.98 better than 43%
58% of 464 duels better than 90%
28% of 32 situations better than 23%
Inferno43
44% better than 27%
0.63 better than 16%
75.1 better than 32%
0.82 better than 6%
51% of 226 duels better than 56%
40% of 10 situations better than 56%
Nuke33
52% better than 40%
0.73 better than 46%
80.2 better than 52%
0.95 better than 27%
49% of 164 duels better than 41%
13% of 16 situations better than 3%
Ancient31
39% better than 14%
0.65 better than 17%
74.1 better than 19%
0.87 better than 13%
40% of 117 duels better than 8%
25% of 16 situations better than 20%
Anubis14
43% -
0.64 -
79.7 -
0.84-
55% of 65 duels -
100% of 2 situations -
Mirage14
43% -
0.66 -
71.9 -
0.92-
40% of 58 duels -
22% of 9 situations -
Cache3
33% -
0.63 -
71.2 -
0.84-
29% of 7 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ohayonz plays

Across 226 matches Ohayonz averages K/R 0.69 and ADR 79.3; the rating across the 197 rated matches is 0.91. Biggest strength: Headshot rate at 58%, better than 96% of level 7 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 7 players. Averages 15.5 kills per match with 58% headshots. The strongest map is Dust 2 with a 59% win rate in 86 matches. In 51 of 197 matches the rating was 1.10 or higher (26%), in 98 it was below 0.90. In 152 matches with detailed stats: 17 4Ks and 5 aces. Best month by rating: July 2026 at 0.99. Ohayonz loses the most ELO on Inferno (−111 ELO, win rate 44%). Things go best on Dust 2 (+104 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +22 ELO. Got weaker: K/R −0.06, Rating −0.06, ADR −5.4, Headshots −2 pp, Win rate −6 pp. Unchanged in recent months: ELO at 1,507. Last 30 days: 59 matches, win rate 49%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.