Ogurchik225

Russia
217 matches tracked 23 matches in 30 days
ELO ▲ 138
2,144
30-day peak: 2,144
Rank EU
#184,008
Russia #57,076 in Russia
Last updated:

How does Ogurchik225 play?

Rating 0.95 (from 197 matches) K/R 0.69 ADR 74.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 197 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 29%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (158 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 41%−10 pp · Ø 51% better than 2%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.02).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 14%+3 pp · Ø 11% better than 70%
K/D 0.90−0.12 · Ø 1.02 better than 10%
Pistol kills per match 2.8
Knife kills 3 in 217 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 28x 4K, 4 aces in 158 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 77%+5 pp · Ø 72% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +6 pp, ELO +696
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 73.9
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.70 (at the start 0.68). Slightly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
65 matches · 62% win rate
In match 3 of the day −28 ELO
26 matches · 42% win rate
Between 6:00 and 12:00 ±0 ELO, win rate 42%
On Tuesdays −22 ELO, win rate 38%

Ogurchik225 loses the most ELO on Dust 2: −48 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.97 · Dust 2
  3. Most kills in a match: 34 · Cache

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
62% better than 84%
0.69 better than 26%
73.8 better than 16%
0.97 better than 28%
43% of 262 duels better than 12%
44% of 18 situations better than 69%
Mirage59
44% better than 24%
0.70 better than 33%
74.7 better than 22%
0.98 better than 35%
48% of 182 duels better than 34%
24% of 29 situations better than 15%
Anubis35
43% better than 21%
0.68 better than 22%
71.9 better than 9%
0.91 better than 15%
44% of 160 duels better than 13%
29% of 17 situations better than 29%
Ancient30
43% better than 21%
0.67 better than 15%
73.5 better than 13%
0.90 better than 9%
41% of 143 duels better than 5%
30% of 10 situations better than 30%
Nuke11
27% -
0.70 -
72.1 -
0.93-
36% of 33 duels -
25% of 8 situations -
Cache10
30% -
0.66 -
77.1 -
0.84-
41% of 64 duels -
50% of 4 situations -
Inferno6
67% -
0.87 -
87.9 -
1.12-
54% of 13 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ogurchik225 plays

Across 217 matches Ogurchik225 averages K/R 0.69 and ADR 74.1; the rating across the 197 rated matches is 0.95. Biggest strength: Headshot rate at 54%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 41%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 62% win rate in 65 matches. In 60 of 197 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 158 matches with detailed stats: 28 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. Ogurchik225 loses the most ELO on Dust 2 (−48 ELO, win rate 62%). Things go best on Mirage (+49 ELO, win rate 44%). Match no. 4 of the day goes best: 59% win rate, +25 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp, ELO +696. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 73.9. Last 30 days: 23 matches, win rate 52%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.