Og_bladik

South Korea
On FACEIT since 2024 37 matches tracked 20 matches in 30 days
Last updated:

How does Og_bladik play?

Rating 1.32 K/R 0.93 ADR 95.4 from 37 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.32
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.44 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 37 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 43% good 1.10 to 1.29 11% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. More damage per round than the level 9 average.
Multi-killsClutcherDamage
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

67% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 67%+17 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 3.4+1.8 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.40 K/D and so well above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 1.40+0.40 · Ø 1.00 better than 99%
Pistol kills per match 3.2
Knife kills 1 in 37 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 7.1% of rounds and so well above the average (3.9%).

2K rounds 16.3%+3.1 pp · Ø 13.2% better than 97%
3K rounds 7.1%+3.2 pp · Ø 3.9% better than 99%
MVPs per match 3.2+1.0 · Ø 2.2 better than 99%
4Ks and aces 10x 4K, 1 ace in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.1−0.2 · Ø 4.3 better than 49%
Enemies flashed per round 0.17−0.11 · Ø 0.28 better than 20%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
Whether Og_bladik is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 4 before.

Kills per round (K/R)

0.89
MarAprMayJunJulAugSepOct

Patterns

From the last 37 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.33 · Ancient

Maps in detail

from the last 37 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient10
70% -
0.97 -
97.0 -
1.38-
68% of 25 duels -
31% of 16 situations -
Dust 29
22% -
0.80 -
86.8 -
1.11-
46% of 28 duels -
50% of 8 situations -
Mirage9
67% -
0.95 -
95.5 -
1.39-
63% of 24 duels -
25% of 8 situations -
Anubis7
71% -
0.98 -
100.8 -
1.37-
75% of 16 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Og_bladik plays

Across 37 matches Og_bladik averages K/R 0.93, ADR 95.4 and a rating of 1.32. Biggest strength: Rating at 1.32, better than 99% of level 9 players. Averages 20.0 kills per match with 48% headshots. In 24 of 37 matches the rating was 1.10 or higher (65%), in 7 it was below 0.90. In 29 matches with detailed stats: 10 4Ks and 1 ace. Match no. 1 of the day goes best: 64% win rate, +23 ELO. Last 30 days: 20 matches, win rate 55%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.