Ofluyusa61

Turkey
41 matches tracked 20 matches in 30 days
Last updated:

How does Ofluyusa61 play?

Rating 0.92 K/R 0.66 ADR 73.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 44%
Rating distribution from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 7% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 39%
Player type
Clicks heads
Higher headshot rate than the level 5 average.
Headshots
better than most on level 5 about average weaker than most
Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 41%
Opening duels won 44%−5 pp · Ø 49% better than 15%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 90%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (44%).

Headshot rate 55%+11 pp · Ø 44% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 42%
K/D 0.90−0.07 · Ø 0.97 better than 29%
Pistol kills per match 1.9
Knife kills 5 in 41 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.1% of rounds and so clearly below the average (12.7%).

2K rounds 11.1%−1.6 pp · Ø 12.7% better than 16%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 63%
MVPs per match 2.0−0.1 · Ø 2.1 better than 40%
4Ks and aces 3x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 50%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 10%
Enemies flashed per round 0.44+0.19 · Ø 0.25 better than 90%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

From the last 41 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
23 matches · 57% win rate

Ofluyusa61 loses the most ELO on Dust 2: −54 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.64 · Anubis
  2. Most kills in a match: 35 · Cache
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 223
57% better than 78%
0.62 better than 14%
69.8 better than 12%
0.88 better than 20%
45% of 95 duels better than 27%
43% of 21 situations better than 67%
Anubis6
33% -
0.72 -
77.4 -
0.99-
37% of 30 duels -
25% of 4 situations -
Mirage5
60% -
0.66 -
77.2 -
0.84-
65% of 17 duels -
75% of 4 situations -
Inferno4
75% -
0.65 -
69.8 -
0.98-
31% of 16 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ofluyusa61 plays

Across 41 matches Ofluyusa61 averages K/R 0.66, ADR 73.1 and a rating of 0.92. Biggest strength: Headshot rate at 55%, better than 95% of level 5 players. Most room to improve: Utility damage per round at 2.0, better than only 10% of level 5 players. Averages 13.9 kills per match with 55% headshots. In 9 of 41 matches the rating was 1.10 or higher (22%), in 23 it was below 0.90. In 41 matches with detailed stats: 3 4Ks and 0 aces. Ofluyusa61 loses the most ELO on Dust 2 (−54 ELO, win rate 57%). Last 30 days: 20 matches, win rate 40%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.