Odysseus-_-
Name history of Odysseus-_-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Odysseus-_- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (203 matches).
Compared with 6,716 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average58% headshots and so clearly above the average (53%).
Impact
Average2.6 MVPs per match and so clearly above the average (2.4).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.78. Last 3 months: 0.76 (at the start 0.75). Just above the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 1.14. Last 3 months: 1.09 (at the start 1.05). Slightly above the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 83.7. Last 3 months: 81.4 (at the start 80.9). Just above the average (81.2).
Share of headshot kills
Best month: July 2026 with 60%. Last 3 months: 57% (at the start 60%). Clearly above the average (53%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 54% (at the start 59%). Slightly above the average (52%).
Best month: September 2026 with 3,233. Last 3 months: 3,061 (at the start 3,128).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 47%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Odysseus-_- loses the most ELO from match 5 of the day: −162 ELO, 49% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.14 · Inferno
- Most kills in a match: 43 · Inferno
- Longest win streak: 8 wins in a row · Nuke
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How Odysseus-_- plays
Across 275 matches Odysseus-_- averages K/R 0.76 and ADR 81.2; the rating across the 255 rated matches is 1.08. Biggest strength: Utility hit rate at 44%, better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 23% of level 10 · 3,000-3,499 ELO players. Averages 16.8 kills per match with 58% headshots. The strongest map is Nuke with a 91% win rate in 11 matches. In 119 of 255 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 203 matches with detailed stats: 37 4Ks and 7 aces. Best month by rating: October 2026 at 1.14. Odysseus-_- loses the most ELO from match 5 of the day (−162 ELO, win rate 49%). Things go best on Mirage (+176 ELO, win rate 71%). Match no. 3 of the day goes best: 67% win rate, +166 ELO. Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −67. Unchanged in recent months: K/R at 0.76, Rating at 1.09, ADR at 81.4. Last 30 days: 66 matches, win rate 52%, net ELO −171.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.