Ody5seus

Russia
On FACEIT since 2021 281 matches tracked 61 matches in 30 days
ELO ▼ 15
2,362
30-day peak: 2,397
Rank EU
#82,476
Russia #23,306 in Russia
Last updated:

How does Ody5seus play?

Rating 1.05 K/R 0.76 ADR 84.4 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 281 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 20%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (242 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 28%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (50%).

Headshot rate 53%+3 pp · Ø 50% better than 68%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.1
Knife kills 10 in 281 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 57%
MVPs per match 2.4+0.1 · Ø 2.3 better than 57%
4Ks and aces 53x 4K, 6 aces in 242 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.04, ADR +6.7, Headshots +6 pp
= Stayed the same
Rating at 1.05, ELO at 2,397
▼ Got worse
Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: October 2026 with 0.81. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
28 matches · 50% win rate
On Dust 2 −24 ELO
67 matches · 49% win rate
On Mondays −25 ELO, win rate 37%

Ody5seus loses the most ELO on Ancient: −49 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 35 · Mirage
  3. Highest rating in a match: 2.68 · Anubis

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage103
50% better than 44%
0.78 better than 66%
86.9 better than 77%
1.07 better than 61%
50% of 582 duels better than 41%
42% of 52 situations better than 63%
Dust 267
49% better than 39%
0.72 better than 38%
80.7 better than 48%
0.99 better than 31%
49% of 329 duels better than 34%
37% of 30 situations right on the average
Anubis41
46% better than 29%
0.83 better than 86%
87.8 better than 81%
1.13 better than 79%
50% of 206 duels better than 37%
42% of 26 situations better than 62%
Ancient28
50% better than 41%
0.74 better than 45%
81.4 better than 48%
1.01 better than 41%
44% of 125 duels better than 12%
20% of 15 situations better than 11%
Nuke18
56% right on the average
0.75 better than 45%
83.9 better than 58%
1.03 better than 43%
59% of 71 duels better than 80%
31% of 13 situations better than 24%
Inferno12
42% -
0.76 -
79.4 -
1.07-
52% of 54 duels -
50% of 6 situations -
Cache11
45% -
0.74 -
86.6 -
1.00-
60% of 40 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ody5seus plays

Across 281 matches Ody5seus averages K/R 0.76, ADR 84.4 and a rating of 1.05. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 20% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 53% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 121 of 281 matches the rating was 1.10 or higher (43%), in 94 it was below 0.90. In 242 matches with detailed stats: 53 4Ks and 6 aces. Best month by rating: October 2026 at 1.09. Ody5seus loses the most ELO on Ancient (−49 ELO, win rate 50%). Things go best in match 2 of the day (+55 ELO, win rate 58%). Match no. 2 of the day goes best: 58% win rate, +55 ELO. Improved over the last three months: K/R +0.04, ADR +6.7, Headshots +6 pp. Got weaker: Win rate −6 pp. Unchanged in recent months: Rating at 1.05, ELO at 2,397. Last 30 days: 61 matches, win rate 56%, net ELO −99.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.