Oduyawut

United Kingdom
On FACEIT since 2022 166 matches tracked 77 matches in 30 days
ELO ▲ 268
2,595
30-day peak: 2,639
Rank EU
#37,987
United Kingdom #652 in United Kingdom
Last updated:

How does Oduyawut play?

Rating 1.18 K/R 0.85 ADR 86.7 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 166 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 31% good 1.10 to 1.29 25% normal 0.90 to 1.09 17% weak 0.75 to 0.89 9% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerEntryClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 63%+11 pp · Ø 52% better than 99%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 20%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.22 K/D and so clearly above the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 31%+19 pp · Ø 12% better than 96%
K/D 1.22+0.18 · Ø 1.04 better than 90%
Pistol kills per match 2.9

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 16.2%+2.6 pp · Ø 13.6% better than 93%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 93%
MVPs per match 2.7+0.3 · Ø 2.4 better than 80%
4Ks and aces 21x 4K, 6 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 35%
Enemies flashed per round 0.17−0.13 · Ø 0.30 better than 14%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.09, Win rate +11 pp
= Stayed the same
K/R at 0.85, ADR at 86.8
▼ Got worse
Headshots −14 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −203 ELO
46 matches · 30% win rate
On Anubis −75 ELO
31 matches · 61% win rate
Between 12:00 and 18:00 −76 ELO, win rate 36%
On Thursdays −20 ELO, win rate 35%

Oduyawut loses the most ELO in match 2 of the day: −203 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Highest rating in a match: 2.80 · Mirage

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage63
51% better than 43%
0.84 better than 85%
86.9 better than 75%
1.17 better than 84%
65% of 365 duels better than 97%
44% of 45 situations better than 67%
Ancient35
54% better than 55%
0.92 better than 97%
93.6 better than 92%
1.28 better than 96%
63% of 210 duels better than 95%
38% of 32 situations right on the average
Anubis31
61% better than 75%
0.86 better than 90%
85.3 better than 67%
1.20 better than 88%
63% of 137 duels better than 95%
10% of 20 situations better than 3%
Dust 213
54% -
0.77 -
78.6 -
1.11-
52% of 73 duels -
36% of 11 situations -
Inferno11
45% -
0.84 -
85.6 -
1.19-
58% of 50 duels -
14% of 7 situations -
Nuke7
0% -
0.75 -
82.3 -
0.95-
54% of 28 duels -
0% of 4 situations -
Cache5
20% -
0.71 -
73.0 -
1.09-
50% of 20 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Oduyawut plays

Across 166 matches Oduyawut averages K/R 0.85, ADR 86.7 and a rating of 1.18. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 19.1 kills per match with 50% headshots. The strongest map is Anubis with a 61% win rate in 31 matches. In 101 of 166 matches the rating was 1.10 or higher (61%), in 37 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 6 aces. Best month by rating: October 2026 at 1.24. Oduyawut loses the most ELO in match 2 of the day (−203 ELO, win rate 30%). Things go best in match 3 of the day (+10 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +10 ELO. Improved over the last three months: Rating +0.09, Win rate +11 pp. Got weaker: Headshots −14 pp. Unchanged in recent months: K/R at 0.85, ADR at 86.8. Last 30 days: 77 matches, win rate 58%, net ELO −16.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.